My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Magic Archer Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Giant Skeleton Magic Archer Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Battle Ram Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Ram Rider
Giant Snowball
Barbarians Dart Goblin Battle Ram Ram Rider
Zap
Dart Goblin Battle Ram Ram Rider
Barbarian Barrel
Tesla Barbarians Dart Goblin Battle Ram Giant Skeleton Magic Archer
The Log
Barbarians Dart Goblin Battle Ram Giant Skeleton Ram Rider
Earthquake
Tesla Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Battle Ram Giant Skeleton Magic Archer Mother Witch Ram Rider
Fireball
Tesla Barbarians Dart Goblin Battle Ram Magic Archer Mother Witch Ram Rider
Poison
Barbarians Dart Goblin Magic Archer Mother Witch
Lightning
Tesla Battle Ram Magic Archer Mother Witch Ram Rider
Rocket
Barbarians Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Tesla Battle Ram Magic Archer Mother Witch Barbarians Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Tesla Battle Ram Magic Archer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Dart Goblin
Battle Ram Giant Skeleton Ram Rider
Battle Ram
Magic Archer Dart Goblin Mother Witch
Giant Skeleton
Dart Goblin Magic Archer Mother Witch
Magic Archer
Battle Ram Ram Rider Giant Skeleton Mother Witch
Mother Witch
Battle Ram Giant Skeleton Magic Archer Ram Rider
Ram Rider
Magic Archer Dart Goblin Mother Witch

Defense Synergies 0 11

Tesla
Dart Goblin Magic Archer Mother Witch
Barbarians
Dart Goblin
Tesla Giant Skeleton Magic Archer Mother Witch Ram Rider
Battle Ram
Giant Skeleton
Dart Goblin Magic Archer Mother Witch
Magic Archer
Tesla Dart Goblin Giant Skeleton Mother Witch Ram Rider
Mother Witch
Tesla Dart Goblin Giant Skeleton Magic Archer
Ram Rider
Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Magic Archer Ram Rider
Barbarians Tesla Dart Goblin Ram Rider
Tesla Barbarians Ram Rider Dart Goblin Giant Skeleton
Tesla Barbarians Dart Goblin Ram Rider
Barbarians Giant Skeleton
Tesla Dart Goblin Magic Archer Mother Witch
Tesla Dart Goblin Ram Rider Magic Archer
Tesla Barbarians Dart Goblin Giant Skeleton Magic Archer Ram Rider
Tesla Barbarians
Tesla Barbarians Dart Goblin Giant Skeleton
Barbarians Dart Goblin Mother Witch Tesla Giant Skeleton Magic Archer Ram Rider
Tesla Dart Goblin Magic Archer Ram Rider
Tesla Barbarians Giant Skeleton Ram Rider
Tesla Barbarians Dart Goblin Magic Archer
Barbarians Tesla Ram Rider
Barbarians Tesla Ram Rider
Tesla Barbarians
Tesla Barbarians Dart Goblin Magic Archer Ram Rider
Tesla Barbarians Dart Goblin Giant Skeleton Magic Archer Mother Witch Ram Rider
Barbarians Tesla Dart Goblin Ram Rider
Tesla Barbarians Dart Goblin Giant Skeleton Mother Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Giant Skeleton
Tesla Magic Archer
Barbarians Giant Skeleton Ram Rider
Giant Skeleton Tesla Barbarians Ram Rider
Barbarians Giant Skeleton Tesla Ram Rider
Mother Witch Tesla Dart Goblin Magic Archer Ram Rider
Tesla Barbarians Dart Goblin Giant Skeleton Ram Rider
Giant Skeleton Tesla Barbarians
Giant Skeleton Barbarians Magic Archer
Tesla Barbarians Dart Goblin
Tesla Barbarians Dart Goblin Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Tesla Ram Rider
Tesla Barbarians Dart Goblin Magic Archer
Tesla Barbarians Dart Goblin Giant Skeleton Magic Archer
Tesla Barbarians Dart Goblin Giant Skeleton Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Giant Skeleton
Dart Goblin Magic Archer Ram Rider
Dart Goblin Giant Skeleton Magic Archer
Barbarians Dart Goblin Giant Skeleton
Magic Archer
Mother Witch Dart Goblin Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin Magic Archer Ram Rider
Dart Goblin Ram Rider
Dart Goblin Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer Mother Witch
Giant Skeleton Magic Archer
Barbarians
Mother Witch Magic Archer
Dart Goblin Magic Archer Ram Rider
Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin Magic Archer Mother Witch
Dart Goblin
Dart Goblin Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Barbarians Dart Goblin Magic Archer
Dart Goblin Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton Magic Archer
Dart Goblin Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Dart Goblin

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