My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Balloon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Barbarians Balloon
Zap
Balloon
Barbarian Barrel
Tesla Barbarians Elixir Golem
The Log
Barbarians Elixir Golem
Earthquake
Tesla Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elixir Golem Balloon Bowler
Fireball
Tesla Barbarians Elixir Golem Balloon Bowler
Poison
Barbarians Elixir Golem Balloon
Lightning
Tesla Balloon Bowler
Rocket
Barbarians Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Tesla Poison Barbarians Balloon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Tesla Poison

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Balloon
Elixir Golem
Poison Balloon Bowler The Log
Poison
Elixir Golem Balloon Bowler The Log Mega Knight
Balloon
Barbarians Elixir Golem Poison The Log Mega Knight
Bowler
Elixir Golem Poison The Log
The Log
Elixir Golem Poison Balloon Bowler Mega Knight
Mega Knight
Poison Balloon The Log

Defense Synergies 2 5

Tesla
The Log Poison Bowler
Barbarians
Elixir Golem
Poison
Tesla The Log Mega Knight
Balloon
Bowler
The Log Tesla
The Log
Tesla Bowler Poison Mega Knight
Mega Knight
Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla The Log
Barbarians Tesla The Log Mega Knight
Tesla Barbarians Bowler Mega Knight
Tesla Barbarians Bowler Mega Knight
Barbarians Poison Bowler The Log Mega Knight
Bowler The Log Tesla Mega Knight
Tesla Poison
Bowler Tesla Barbarians Poison The Log Mega Knight
Tesla Barbarians
Tesla Barbarians Bowler Mega Knight
Barbarians Poison Tesla Bowler The Log Mega Knight
Tesla Poison
Tesla Barbarians Bowler Mega Knight The Log
Bowler Mega Knight Tesla Barbarians Poison The Log
Barbarians Tesla Mega Knight
Barbarians Tesla Bowler The Log Mega Knight
Tesla Barbarians Mega Knight Poison Bowler
Tesla Mega Knight Barbarians Bowler The Log
Poison The Log Tesla Barbarians Bowler Mega Knight
Barbarians Tesla
Bowler Mega Knight Tesla Barbarians Poison The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Bowler
Poison Tesla Bowler The Log Mega Knight
Barbarians Mega Knight Bowler The Log
Bowler Mega Knight Tesla Barbarians The Log
Barbarians Tesla Bowler Mega Knight
Poison Tesla
Tesla Barbarians Bowler
Mega Knight Tesla Barbarians
Mega Knight Barbarians Poison The Log
Tesla Barbarians
Mega Knight Tesla Barbarians Bowler
Mega Knight Barbarians Poison Bowler The Log
Barbarians Bowler Mega Knight Tesla
Tesla Barbarians Bowler Mega Knight
Tesla Barbarians Poison Bowler The Log
Poison Bowler Mega Knight Tesla Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Bowler The Log
Poison The Log
Barbarians Poison The Log
Poison Bowler The Log Mega Knight
Poison
Poison Bowler The Log
Poison The Log Bowler
Poison The Log
Poison Bowler
Poison Bowler The Log
Poison
Poison Bowler The Log
Poison
Poison The Log
Poison Bowler The Log
Poison Bowler The Log Mega Knight
Poison
Poison Bowler The Log Mega Knight
Poison Bowler The Log Mega Knight
Poison Bowler The Log Mega Knight
Poison
Bowler The Log
Barbarians Poison The Log
Poison The Log Bowler Mega Knight
Poison The Log Bowler
Poison Bowler The Log Mega Knight
Poison The Log
Poison
Poison
Bowler
Poison The Log Mega Knight
Poison
Mega Knight
Poison Bowler The Log
Barbarians
Poison
The Log
Poison Bowler Mega Knight
The Log Poison Bowler
Poison
Mega Knight
Poison Bowler The Log
Poison
Poison Bowler The Log Mega Knight
Bowler Mega Knight

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