My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bowler P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Tesla Barbarians Sparky
The Log
Firecracker Barbarians Mini P.E.K.K.A Sparky
Earthquake
Firecracker Tesla Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Bowler P.E.K.K.A Sparky
Fireball
Firecracker Tesla Barbarians Bowler Sparky
Poison
Firecracker Barbarians Sparky
Lightning
Tesla Mini P.E.K.K.A Bowler Sparky
Rocket
Barbarians Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tesla Mini P.E.K.K.A Barbarians Bowler Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Tesla Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mirror Bowler P.E.K.K.A Sparky
Tesla
Barbarians
Mini P.E.K.K.A
Sparky Firecracker Mirror Bowler
Mirror
Firecracker Mini P.E.K.K.A Sparky
Bowler
Firecracker Mini P.E.K.K.A
P.E.K.K.A
Firecracker
Sparky
Mini P.E.K.K.A Firecracker Mirror

Defense Synergies 1 10

Firecracker
Tesla Mini P.E.K.K.A Mirror P.E.K.K.A
Tesla
Mirror Firecracker Mini P.E.K.K.A Bowler
Barbarians
Mini P.E.K.K.A
Firecracker Tesla Mirror Bowler
Mirror
Tesla Firecracker Mini P.E.K.K.A Bowler Sparky
Bowler
Tesla Mini P.E.K.K.A Mirror
P.E.K.K.A
Firecracker
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Sparky
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Firecracker Tesla
Tesla Barbarians Mini P.E.K.K.A Bowler P.E.K.K.A Sparky
Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Firecracker Bowler
Firecracker Barbarians Mini P.E.K.K.A Bowler P.E.K.K.A Sparky
Bowler Firecracker Tesla
Tesla Firecracker
Bowler Tesla Barbarians P.E.K.K.A Sparky
Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky
Firecracker Tesla Barbarians Mini P.E.K.K.A Bowler Sparky
Barbarians Firecracker Tesla Bowler
Tesla Firecracker
Tesla Barbarians Mini P.E.K.K.A Bowler P.E.K.K.A Sparky
Bowler Sparky Firecracker Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Tesla
Barbarians Tesla Mini P.E.K.K.A Bowler P.E.K.K.A Sparky
Tesla Barbarians Sparky Firecracker Mini P.E.K.K.A Bowler P.E.K.K.A
Tesla Firecracker Barbarians Bowler
Firecracker Tesla Barbarians Bowler
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Tesla
Bowler Firecracker Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Tesla Bowler P.E.K.K.A Sparky
Firecracker Tesla Mini P.E.K.K.A Bowler
Barbarians P.E.K.K.A Mini P.E.K.K.A Bowler Sparky
Mini P.E.K.K.A Bowler P.E.K.K.A Tesla Barbarians Sparky
Barbarians P.E.K.K.A Tesla Mini P.E.K.K.A Bowler Sparky
Firecracker Tesla
Mini P.E.K.K.A P.E.K.K.A Sparky Tesla Barbarians Bowler
Mini P.E.K.K.A P.E.K.K.A Tesla Barbarians Sparky
P.E.K.K.A Firecracker Barbarians Mini P.E.K.K.A Sparky
P.E.K.K.A Tesla Barbarians Sparky
P.E.K.K.A Tesla Barbarians Mini P.E.K.K.A Bowler Sparky
P.E.K.K.A Barbarians Bowler
Barbarians Mini P.E.K.K.A Bowler P.E.K.K.A Tesla Sparky
Firecracker Tesla Barbarians Bowler Sparky
Tesla Barbarians Sparky Firecracker Mini P.E.K.K.A Bowler P.E.K.K.A
Bowler Firecracker Tesla Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Bowler
Sparky
Firecracker Barbarians Sparky
Firecracker Bowler Sparky
Firecracker
Firecracker Bowler Sparky
Firecracker Bowler
Firecracker
Mini P.E.K.K.A Bowler Sparky
Firecracker Bowler Sparky
Firecracker
Firecracker Bowler Sparky
Firecracker
Firecracker Sparky
Firecracker Bowler Sparky
Firecracker Bowler Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Bowler Sparky
Firecracker Bowler
Bowler Sparky
Bowler Sparky
Barbarians
Firecracker Bowler Sparky
Firecracker Bowler Sparky
Bowler Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Mini P.E.K.K.A Bowler Sparky
Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Bowler Sparky
Barbarians
Firecracker
Firecracker Mini P.E.K.K.A Bowler Sparky
Firecracker Bowler
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Bowler Sparky
Firecracker
Firecracker Bowler Sparky
P.E.K.K.A Sparky
Firecracker Bowler Sparky

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