My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Balloon Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Balloon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Barbarians Skeleton Army Baby Dragon Balloon
Zap
Skeleton Army Balloon Prince
Barbarian Barrel
Tesla Barbarians Skeleton Army Magic Archer
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Tesla Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Balloon Prince Magic Archer
Fireball
Tesla Barbarians Skeleton Army Baby Dragon Balloon Magic Archer
Poison
Barbarians Skeleton Army Balloon Magic Archer
Lightning
Tesla Mini P.E.K.K.A Baby Dragon Balloon Prince Magic Archer
Rocket
Barbarians Balloon Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tesla Mini P.E.K.K.A Baby Dragon Magic Archer Barbarians Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Tesla Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Balloon
Mini P.E.K.K.A
Baby Dragon Magic Archer
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Balloon Prince
Balloon
Barbarians Baby Dragon Magic Archer
Prince
Baby Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Balloon Prince

Defense Synergies 0 13

Tesla
Mini P.E.K.K.A Skeleton Army Baby Dragon Prince Magic Archer
Barbarians
Skeleton Army
Mini P.E.K.K.A
Tesla Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Tesla Barbarians Mini P.E.K.K.A Prince Magic Archer
Baby Dragon
Tesla Mini P.E.K.K.A Prince
Balloon
Prince
Tesla Skeleton Army Baby Dragon Magic Archer
Magic Archer
Tesla Mini P.E.K.K.A Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon Magic Archer
Barbarians Mini P.E.K.K.A Skeleton Army Tesla Prince
Tesla Barbarians Mini P.E.K.K.A Skeleton Army Prince
Tesla Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Tesla Baby Dragon Magic Archer
Tesla Baby Dragon Magic Archer
Tesla Barbarians Baby Dragon Magic Archer
Tesla Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Tesla Barbarians Mini P.E.K.K.A Prince
Barbarians Skeleton Army Tesla Baby Dragon Magic Archer
Tesla Baby Dragon Magic Archer
Tesla Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Tesla Barbarians Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Barbarians Mini P.E.K.K.A Skeleton Army Tesla Prince
Barbarians Skeleton Army Tesla Mini P.E.K.K.A Prince
Tesla Barbarians Mini P.E.K.K.A Skeleton Army Prince
Tesla Barbarians Skeleton Army Baby Dragon Prince Magic Archer
Baby Dragon Tesla Barbarians Magic Archer
Barbarians Mini P.E.K.K.A Tesla Prince
Skeleton Army Tesla Barbarians Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Tesla Prince
Tesla Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Barbarians Skeleton Army Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Tesla Barbarians
Barbarians Tesla Mini P.E.K.K.A Skeleton Army Prince
Tesla Baby Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Tesla Barbarians
Mini P.E.K.K.A Tesla Barbarians Skeleton Army Prince
Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Prince Magic Archer
Tesla Barbarians Skeleton Army
Tesla Barbarians Mini P.E.K.K.A Prince
Skeleton Army Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Tesla
Tesla Barbarians Skeleton Army Baby Dragon Magic Archer
Tesla Barbarians Skeleton Army Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Tesla Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarians Prince
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Mini P.E.K.K.A Prince
Prince Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Prince
Barbarians Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Mini P.E.K.K.A
Magic Archer
Magic Archer
Prince
Magic Archer
Barbarians Skeleton Army Prince Magic Archer
Baby Dragon Magic Archer
Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Baby Dragon Magic Archer
Prince
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Prince Magic Archer
Prince

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