My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Barbarian Barrel
Tesla Barbarians Musketeer Wizard Royal Ghost
The Log
Barbarians Musketeer Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Wizard Royal Ghost
Fireball
Tesla Barbarians Musketeer Hog Rider Wizard
Poison
Barbarians Musketeer Wizard
Lightning
Tesla Musketeer Wizard
Rocket
Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Tesla Musketeer Hog Rider Golden Knight Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Tesla Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Musketeer
Hog Rider Royal Ghost
Hog Rider
Musketeer Rage Barbarians Wizard Golden Knight
Wizard
Hog Rider Rage Royal Ghost
Rage
Hog Rider Wizard Golden Knight
Royal Ghost
Musketeer Wizard Golden Knight
Golden Knight
Hog Rider Rage Royal Ghost

Defense Synergies 1 5

Tesla
Musketeer Wizard
Barbarians
Musketeer
Tesla Royal Ghost Golden Knight
Hog Rider
Wizard
Tesla Royal Ghost Golden Knight
Rage
Royal Ghost
Musketeer Wizard
Golden Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Wizard Golden Knight
Barbarians Tesla Musketeer
Tesla Barbarians Musketeer
Tesla Barbarians Musketeer
Barbarians
Tesla Musketeer Royal Ghost
Tesla Musketeer Wizard
Tesla Barbarians Musketeer Golden Knight
Tesla Barbarians Musketeer
Tesla Barbarians Musketeer Royal Ghost
Barbarians Tesla Musketeer Wizard Royal Ghost
Tesla Musketeer Wizard
Tesla Barbarians Musketeer Wizard
Wizard Tesla Barbarians Royal Ghost Golden Knight
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians Wizard Musketeer
Tesla Barbarians Musketeer Wizard Royal Ghost Golden Knight
Wizard Tesla Barbarians Musketeer Royal Ghost
Barbarians Tesla Musketeer
Wizard Royal Ghost Tesla Barbarians Musketeer
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Royal Ghost
Tesla Musketeer Wizard Royal Ghost
Barbarians Musketeer Golden Knight
Tesla Barbarians Musketeer
Barbarians Tesla Musketeer
Wizard Tesla Musketeer
Tesla Barbarians Musketeer
Tesla Barbarians
Barbarians
Tesla Barbarians Musketeer
Tesla Barbarians Musketeer Golden Knight
Barbarians
Barbarians Tesla Wizard Golden Knight
Wizard Tesla Barbarians Musketeer
Tesla Barbarians Musketeer Golden Knight
Tesla Barbarians Musketeer Wizard Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost Golden Knight
Musketeer Royal Ghost Golden Knight
Barbarians Musketeer
Wizard
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard Golden Knight
Musketeer
Musketeer Wizard Golden Knight
Musketeer Wizard
Musketeer Golden Knight
Musketeer
Musketeer
Musketeer Wizard Golden Knight
Musketeer Wizard
Musketeer Wizard
Wizard Golden Knight
Musketeer
Wizard
Musketeer
Barbarians Musketeer
Wizard
Musketeer Wizard Royal Ghost Golden Knight
Musketeer Wizard Golden Knight
Musketeer Golden Knight
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Wizard
Barbarians Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Golden Knight
Musketeer
Musketeer Royal Ghost Golden Knight
Wizard

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