My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Elixir Golem Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Dart Goblin Elixir Golem Royal Hogs Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Dark Prince
Giant Snowball
Barbarians Dart Goblin Royal Hogs
Zap
Dart Goblin Royal Hogs Dark Prince
Barbarian Barrel
Tesla Barbarians Rascals Dart Goblin Elixir Golem Royal Hogs Dark Prince Magic Archer
The Log
Barbarians Rascals Dart Goblin Elixir Golem Royal Hogs Dark Prince
Earthquake
Tesla Barbarians Elixir Golem Royal Hogs
Arrows
Rascals Dart Goblin Royal Hogs
Royal Delivery
Barbarians Rascals Dart Goblin Elixir Golem Royal Hogs Dark Prince Magic Archer
Fireball
Tesla Barbarians Rascals Dart Goblin Elixir Golem Royal Hogs Magic Archer
Poison
Barbarians Rascals Dart Goblin Elixir Golem Royal Hogs Magic Archer
Lightning
Tesla Dark Prince Magic Archer
Rocket
Barbarians Rascals Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Tesla Dark Prince Magic Archer Barbarians Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Elixir Golem Tesla Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Rascals
Dart Goblin Dark Prince Magic Archer
Dart Goblin
Rascals Elixir Golem Royal Hogs Dark Prince
Elixir Golem
Dart Goblin Magic Archer
Royal Hogs
Dart Goblin Dark Prince Magic Archer
Dark Prince
Rascals Dart Goblin Royal Hogs Magic Archer
Magic Archer
Rascals Elixir Golem Royal Hogs Dark Prince

Defense Synergies 0 8

Tesla
Rascals Dart Goblin Dark Prince Magic Archer
Barbarians
Rascals
Tesla Dart Goblin
Dart Goblin
Tesla Rascals Dark Prince Magic Archer
Elixir Golem
Royal Hogs
Dark Prince
Tesla Dart Goblin Magic Archer
Magic Archer
Tesla Dart Goblin Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Magic Archer
Barbarians Tesla Rascals Dart Goblin Dark Prince
Tesla Barbarians Rascals Dart Goblin Dark Prince
Tesla Barbarians Rascals Dart Goblin Dark Prince
Barbarians Dark Prince
Tesla Rascals Dart Goblin Dark Prince Magic Archer
Tesla Dart Goblin Rascals Magic Archer
Tesla Barbarians Rascals Dart Goblin Magic Archer
Tesla Barbarians Rascals
Tesla Barbarians Rascals Dart Goblin Dark Prince
Barbarians Dart Goblin Tesla Rascals Dark Prince Magic Archer
Tesla Rascals Dart Goblin Magic Archer
Tesla Barbarians Rascals Dark Prince
Tesla Barbarians Rascals Dart Goblin Dark Prince Magic Archer
Barbarians Tesla Rascals
Barbarians Tesla Rascals
Tesla Barbarians Rascals Dark Prince
Tesla Barbarians Rascals Dart Goblin Dark Prince Magic Archer
Tesla Barbarians Rascals Dart Goblin Dark Prince Magic Archer
Barbarians Tesla Dart Goblin
Rascals Dark Prince Tesla Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Tesla Dark Prince
Tesla Magic Archer
Barbarians Rascals Dark Prince
Dark Prince Tesla Barbarians Rascals
Barbarians Tesla Rascals Dark Prince
Tesla Rascals Dart Goblin Magic Archer
Rascals Dark Prince Tesla Barbarians Dart Goblin
Tesla Barbarians Rascals Dark Prince
Barbarians Dark Prince Magic Archer
Tesla Barbarians Dart Goblin
Tesla Barbarians Rascals Dart Goblin Dark Prince
Barbarians Dark Prince
Barbarians Rascals Dark Prince Tesla
Tesla Barbarians Rascals Dart Goblin Magic Archer
Tesla Barbarians Rascals Dart Goblin Dark Prince Magic Archer
Tesla Barbarians Rascals Dart Goblin Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Barbarians Rascals Dart Goblin Dark Prince
Dark Prince Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Dark Prince Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Dart Goblin Dark Prince Magic Archer
Dart Goblin Magic Archer
Magic Archer
Barbarians
Dark Prince Magic Archer
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Barbarians Dart Goblin Dark Prince Magic Archer
Dart Goblin Magic Archer
Rascals Dart Goblin Dark Prince Magic Archer
Dart Goblin Magic Archer
Dart Goblin Dark Prince
Rascals Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Dark Prince Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: