My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Royal Ghost Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Barbarians Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Tesla Barbarians Skeleton Army Royal Ghost Electro Wizard
The Log
Barbarians Skeleton Army Ram Rider
Earthquake
Tesla Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Skeleton Army Baby Dragon Royal Ghost Electro Wizard Ram Rider
Fireball
Tesla Barbarians Skeleton Army Baby Dragon Electro Wizard Ram Rider
Poison
Barbarians Skeleton Army Electro Wizard
Lightning
Tesla Baby Dragon Electro Wizard Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Tesla Baby Dragon Electro Wizard Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Royal Ghost Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Skeleton Army
Baby Dragon
Electro Wizard Ram Rider
The Log
Ram Rider
Royal Ghost
Electro Wizard Ram Rider
Electro Wizard
Baby Dragon Royal Ghost Ram Rider
Ram Rider
Baby Dragon The Log Royal Ghost Electro Wizard

Defense Synergies 1 12

Tesla
The Log Skeleton Army Baby Dragon Electro Wizard
Barbarians
Skeleton Army
Skeleton Army
Tesla Barbarians The Log Electro Wizard
Baby Dragon
Tesla The Log
The Log
Tesla Skeleton Army Baby Dragon Royal Ghost Electro Wizard Ram Rider
Royal Ghost
The Log Electro Wizard
Electro Wizard
Tesla Skeleton Army The Log Royal Ghost Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log Electro Wizard Ram Rider
Barbarians Skeleton Army Tesla The Log Electro Wizard Ram Rider
Tesla Barbarians Skeleton Army Ram Rider Electro Wizard
Tesla Barbarians Skeleton Army Electro Wizard Ram Rider
Barbarians Skeleton Army The Log
Skeleton Army The Log Tesla Baby Dragon Royal Ghost Electro Wizard
Tesla Electro Wizard Ram Rider Baby Dragon
Tesla Barbarians Baby Dragon The Log Electro Wizard Ram Rider
Tesla Barbarians Skeleton Army
Skeleton Army Tesla Barbarians Royal Ghost Electro Wizard
Barbarians Skeleton Army Electro Wizard Tesla Baby Dragon The Log Royal Ghost Ram Rider
Tesla Baby Dragon Electro Wizard Ram Rider
Tesla Barbarians Skeleton Army The Log Electro Wizard Ram Rider
Skeleton Army Tesla Barbarians Baby Dragon The Log Royal Ghost Electro Wizard
Barbarians Skeleton Army Tesla Electro Wizard Ram Rider
Barbarians Skeleton Army Tesla The Log Electro Wizard Ram Rider
Tesla Barbarians Skeleton Army Electro Wizard
Tesla Barbarians Skeleton Army Baby Dragon The Log Royal Ghost Electro Wizard Ram Rider
Baby Dragon The Log Tesla Barbarians Royal Ghost Electro Wizard Ram Rider
Barbarians Tesla Electro Wizard Ram Rider
Skeleton Army Royal Ghost Tesla Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Tesla Royal Ghost Electro Wizard
Electro Wizard Tesla Baby Dragon The Log Royal Ghost
Barbarians Skeleton Army The Log Electro Wizard Ram Rider
Skeleton Army Tesla Barbarians The Log Electro Wizard Ram Rider
Barbarians Tesla Skeleton Army Ram Rider
Tesla Baby Dragon Electro Wizard Ram Rider
Skeleton Army Tesla Barbarians Electro Wizard Ram Rider
Tesla Barbarians Skeleton Army
Electro Wizard Barbarians Skeleton Army Baby Dragon The Log
Tesla Barbarians Skeleton Army
Tesla Barbarians
Skeleton Army Barbarians The Log Electro Wizard
Barbarians Skeleton Army Tesla Ram Rider
Tesla Barbarians Skeleton Army Baby Dragon
Tesla Barbarians Skeleton Army Electro Wizard Baby Dragon The Log
Tesla Barbarians Baby Dragon The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost
Baby Dragon The Log Royal Ghost Electro Wizard Ram Rider
Baby Dragon The Log
Barbarians The Log
Baby Dragon The Log
Baby Dragon Ram Rider
Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider
Electro Wizard
The Log Electro Wizard Ram Rider
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Royal Ghost Electro Wizard Ram Rider
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Barbarians Skeleton Army
Baby Dragon Electro Wizard Ram Rider
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Royal Ghost Electro Wizard

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