My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Sparky
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army Bandit Sparky
Barbarian Barrel
Tesla Barbarians Skeleton Army Bandit Sparky
The Log
Barbarians Skeleton Army Bandit Sparky
Earthquake
Tesla Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Skeleton Army Bandit Sparky
Fireball
Tesla Barbarians Skeleton Army Bandit Sparky
Poison
Barbarians Skeleton Army Sparky
Lightning
Tesla Bandit Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Skeleton Army Bandit Tesla Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Skeleton Army Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians The Log Bandit Sparky Mega Knight
Tesla
Barbarians
Giant Snowball
Skeleton Army
Sparky
The Log
Giant Snowball Bandit Sparky Mega Knight
Bandit
Giant Snowball The Log Mega Knight
Sparky
Giant Snowball Skeleton Army The Log
Mega Knight
Giant Snowball The Log Bandit

Defense Synergies 2 14

Giant Snowball
Mega Knight Tesla Barbarians The Log Bandit Sparky
Tesla
The Log Giant Snowball Skeleton Army
Barbarians
Giant Snowball Skeleton Army
Skeleton Army
Tesla Barbarians The Log Bandit Sparky
The Log
Tesla Giant Snowball Skeleton Army Bandit Sparky Mega Knight
Bandit
Giant Snowball Skeleton Army The Log Mega Knight
Sparky
Giant Snowball Skeleton Army The Log
Mega Knight
Giant Snowball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Sparky
Barbarians Skeleton Army Sparky Tesla The Log Bandit Mega Knight
Tesla Barbarians Skeleton Army Sparky Mega Knight Giant Snowball Bandit
Tesla Barbarians Skeleton Army Sparky Bandit Mega Knight
Barbarians Skeleton Army The Log Sparky Mega Knight
Skeleton Army The Log Giant Snowball Tesla Bandit Mega Knight
Giant Snowball Tesla
Tesla Barbarians The Log Bandit Sparky Mega Knight
Tesla Barbarians Sparky Skeleton Army
Skeleton Army Giant Snowball Tesla Barbarians Bandit Sparky Mega Knight
Barbarians Skeleton Army Giant Snowball Tesla The Log Bandit Mega Knight
Tesla Giant Snowball
Tesla Barbarians Skeleton Army Sparky Mega Knight Giant Snowball The Log Bandit
Skeleton Army Sparky Mega Knight Giant Snowball Tesla Barbarians The Log
Barbarians Skeleton Army Sparky Tesla Bandit Mega Knight
Barbarians Skeleton Army Giant Snowball Tesla The Log Bandit Sparky Mega Knight
Tesla Barbarians Sparky Mega Knight Skeleton Army
Tesla Mega Knight Giant Snowball Barbarians Skeleton Army The Log Bandit
Giant Snowball The Log Tesla Barbarians Bandit Mega Knight
Barbarians Sparky Tesla
Skeleton Army Mega Knight Giant Snowball Tesla Barbarians The Log Bandit Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Giant Snowball Tesla Bandit Sparky
Bandit Giant Snowball Tesla The Log Mega Knight
Barbarians Skeleton Army Bandit Mega Knight The Log Sparky
Skeleton Army Mega Knight Tesla Barbarians The Log Bandit Sparky
Barbarians Tesla Skeleton Army Bandit Sparky Mega Knight
Giant Snowball Tesla
Skeleton Army Sparky Tesla Barbarians Bandit
Mega Knight Tesla Barbarians Skeleton Army Sparky
Mega Knight Giant Snowball Barbarians Skeleton Army The Log Bandit Sparky
Tesla Barbarians Skeleton Army Sparky
Mega Knight Tesla Barbarians Sparky
Skeleton Army Mega Knight Giant Snowball Barbarians The Log
Barbarians Skeleton Army Mega Knight Tesla Bandit Sparky
Tesla Barbarians Skeleton Army Sparky Mega Knight
Tesla Barbarians Skeleton Army Sparky The Log
Mega Knight Giant Snowball Tesla Barbarians The Log Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Sparky
Giant Snowball The Log Bandit
The Log Bandit Sparky
Barbarians The Log Sparky
Giant Snowball The Log Sparky Mega Knight
Giant Snowball
The Log Sparky
The Log Giant Snowball
The Log Giant Snowball Bandit
Giant Snowball Sparky
The Log Bandit Sparky
Giant Snowball
Giant Snowball The Log Bandit Sparky
Bandit
Giant Snowball The Log Sparky
Giant Snowball The Log Bandit Sparky
The Log Bandit Sparky Mega Knight
Giant Snowball Sparky
Sparky
Giant Snowball The Log Bandit Sparky Mega Knight
Giant Snowball The Log Mega Knight
The Log Sparky Mega Knight
Giant Snowball
The Log Sparky
Giant Snowball Barbarians The Log
Giant Snowball The Log Sparky Mega Knight
The Log Giant Snowball Bandit Sparky
Giant Snowball The Log Bandit Sparky Mega Knight
The Log Bandit Sparky
Giant Snowball Sparky
Giant Snowball
Giant Snowball Sparky
Giant Snowball The Log Bandit Sparky Mega Knight
Giant Snowball Sparky
Sparky Mega Knight
Giant Snowball The Log Sparky
Barbarians Skeleton Army Bandit
Giant Snowball
The Log
Sparky Mega Knight
The Log Giant Snowball
Giant Snowball Sparky
Sparky Mega Knight
Giant Snowball The Log Sparky
Giant Snowball
Giant Snowball The Log Bandit Sparky Mega Knight
Sparky
Sparky Mega Knight

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