My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Golem Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Ram Rider
Giant Snowball
Barbarians Clone Baby Dragon Ram Rider
Zap
Clone Ram Rider
Barbarian Barrel
Tesla Barbarians Valkyrie Clone
The Log
Barbarians Clone Ram Rider
Earthquake
Tesla Barbarians Clone
Arrows
Clone
Royal Delivery
Barbarians Valkyrie Clone Baby Dragon Ram Rider
Fireball
Tesla Barbarians Clone Baby Dragon Ram Rider
Poison
Barbarians Clone
Lightning
Tesla Valkyrie Baby Dragon Ram Rider Goblinstein
Rocket
Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Tesla Valkyrie Baby Dragon Barbarians Ram Rider Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Tesla Valkyrie Baby Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Valkyrie
Baby Dragon Ram Rider
Clone
Golem Baby Dragon
Baby Dragon
Golem Valkyrie Clone Ram Rider
Golem
Clone Baby Dragon
Ram Rider
Valkyrie Baby Dragon
Goblinstein

Defense Synergies 0 3

Tesla
Valkyrie Baby Dragon
Barbarians
Valkyrie
Tesla Baby Dragon
Clone
Baby Dragon
Tesla Valkyrie
Golem
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon Ram Rider
Barbarians Tesla Valkyrie Ram Rider
Tesla Barbarians Ram Rider Valkyrie
Tesla Barbarians Valkyrie Ram Rider
Barbarians Valkyrie
Tesla Valkyrie Baby Dragon
Tesla Ram Rider Baby Dragon
Tesla Barbarians Valkyrie Baby Dragon Ram Rider
Tesla Barbarians
Tesla Barbarians Valkyrie
Barbarians Valkyrie Tesla Baby Dragon Ram Rider
Tesla Baby Dragon Ram Rider
Tesla Barbarians Valkyrie Ram Rider
Valkyrie Tesla Barbarians Baby Dragon
Barbarians Tesla Ram Rider
Barbarians Tesla Ram Rider
Tesla Barbarians Valkyrie
Tesla Barbarians Valkyrie Baby Dragon Ram Rider
Valkyrie Baby Dragon Tesla Barbarians Ram Rider
Barbarians Tesla Ram Rider
Valkyrie Tesla Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Tesla
Tesla Valkyrie Baby Dragon
Barbarians Valkyrie Ram Rider
Valkyrie Tesla Barbarians Ram Rider
Barbarians Tesla Valkyrie Ram Rider
Tesla Baby Dragon Ram Rider
Tesla Barbarians Valkyrie Ram Rider
Tesla Barbarians Valkyrie
Barbarians Valkyrie Baby Dragon
Tesla Barbarians
Tesla Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Tesla Valkyrie Ram Rider
Tesla Barbarians Valkyrie Baby Dragon
Tesla Barbarians Valkyrie Baby Dragon
Valkyrie Tesla Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Barbarians Valkyrie
Valkyrie Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Valkyrie Ram Rider
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Barbarians Baby Dragon
Valkyrie Baby Dragon
Baby Dragon Ram Rider
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon
Barbarians
Baby Dragon Ram Rider
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon

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