My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Tesla Barbarians Valkyrie Wizard Goblin Barrel Witch
The Log
Barbarians Hog Rider Goblin Barrel Witch
Earthquake
Tesla Barbarians Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Goblin Barrel Witch
Fireball
Tesla Barbarians Hog Rider Wizard Goblin Barrel Witch
Poison
Barbarians Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Tesla Valkyrie Hog Rider Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Barrel Tesla Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Valkyrie
Hog Rider Goblin Barrel Wizard Witch
Hog Rider
Valkyrie Barbarians Wizard Mirror Goblin Barrel Witch
Wizard
Valkyrie Hog Rider
Mirror
Goblin Barrel Hog Rider
Goblin Barrel
Valkyrie Mirror Hog Rider
Witch
Valkyrie Hog Rider

Defense Synergies 1 5

Tesla
Mirror Valkyrie Wizard
Barbarians
Valkyrie
Tesla Wizard Mirror Witch
Hog Rider
Wizard
Tesla Valkyrie
Mirror
Tesla Valkyrie
Goblin Barrel
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Barbarians Tesla Valkyrie Witch
Tesla Barbarians Witch Valkyrie
Tesla Barbarians Witch Valkyrie
Barbarians Valkyrie
Tesla Valkyrie
Tesla Wizard Witch
Tesla Barbarians Valkyrie
Tesla Barbarians Witch
Tesla Barbarians Valkyrie
Barbarians Valkyrie Witch Tesla Wizard
Tesla Wizard Witch
Tesla Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Tesla Barbarians Witch
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians Wizard Valkyrie Witch
Tesla Valkyrie Barbarians Wizard Witch
Valkyrie Wizard Witch Tesla Barbarians
Barbarians Tesla
Valkyrie Wizard Tesla Barbarians Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Tesla Witch
Tesla Valkyrie Wizard
Barbarians Valkyrie Witch
Valkyrie Tesla Barbarians
Barbarians Tesla Valkyrie Witch
Wizard Tesla Witch
Tesla Barbarians Valkyrie Witch
Tesla Barbarians Valkyrie
Barbarians Valkyrie Witch
Witch Tesla Barbarians
Tesla Barbarians Valkyrie Witch
Barbarians Valkyrie
Barbarians Tesla Valkyrie Wizard Witch
Wizard Tesla Barbarians Valkyrie Witch
Tesla Barbarians Witch Valkyrie
Valkyrie Tesla Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Wizard
Valkyrie Wizard Witch
Wizard
Barbarians
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard
Wizard
Barbarians Witch
Wizard Witch
Valkyrie Wizard
Wizard
Witch
Witch
Witch
Wizard

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