My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon
Zap
Inferno Tower
Barbarian Barrel
Tesla Barbarians Valkyrie Inferno Tower Electro Wizard
The Log
Barbarians
Earthquake
Tesla Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Valkyrie Baby Dragon Electro Wizard
Fireball
Tesla Barbarians Inferno Tower Baby Dragon Electro Wizard
Poison
Barbarians Inferno Tower Electro Wizard
Lightning
Tesla Valkyrie Inferno Tower Baby Dragon Electro Wizard
Rocket
Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Valkyrie Baby Dragon Freeze Electro Wizard Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Valkyrie Baby Dragon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Valkyrie
Baby Dragon Electro Wizard
Inferno Tower
Baby Dragon
Valkyrie Electro Wizard
Freeze
The Log
Electro Wizard
Valkyrie Baby Dragon

Defense Synergies 3 13

Tesla
The Log Valkyrie Inferno Tower Baby Dragon Electro Wizard
Barbarians
Valkyrie
Tesla Inferno Tower Baby Dragon Freeze The Log Electro Wizard
Inferno Tower
The Log Electro Wizard Tesla Valkyrie Baby Dragon
Baby Dragon
Tesla Valkyrie Inferno Tower The Log
Freeze
Valkyrie Electro Wizard
The Log
Tesla Inferno Tower Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Inferno Tower Tesla Valkyrie Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Inferno Tower Baby Dragon The Log Electro Wizard
Barbarians Inferno Tower Tesla Valkyrie The Log Electro Wizard
Tesla Barbarians Inferno Tower Valkyrie Freeze Electro Wizard
Tesla Barbarians Inferno Tower Valkyrie Electro Wizard
Barbarians Valkyrie The Log
Freeze The Log Tesla Valkyrie Baby Dragon Electro Wizard
Tesla Inferno Tower Electro Wizard Baby Dragon Freeze
Tesla Barbarians Valkyrie Inferno Tower Baby Dragon The Log Electro Wizard
Tesla Barbarians Inferno Tower
Tesla Barbarians Valkyrie Inferno Tower Electro Wizard
Barbarians Valkyrie Electro Wizard Tesla Baby Dragon Freeze The Log
Tesla Inferno Tower Baby Dragon Electro Wizard
Tesla Barbarians Inferno Tower Valkyrie Freeze The Log Electro Wizard
Valkyrie Tesla Barbarians Baby Dragon Freeze The Log Electro Wizard
Barbarians Inferno Tower Tesla Electro Wizard
Barbarians Inferno Tower Tesla Freeze The Log Electro Wizard
Tesla Barbarians Valkyrie Inferno Tower Electro Wizard
Tesla Barbarians Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon Freeze The Log Tesla Barbarians Electro Wizard
Barbarians Tesla Inferno Tower Electro Wizard
Valkyrie Tesla Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Tesla Inferno Tower Electro Wizard
Electro Wizard Tesla Valkyrie Baby Dragon The Log
Barbarians Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Tesla Barbarians Inferno Tower The Log Electro Wizard
Barbarians Inferno Tower Tesla Valkyrie
Tesla Baby Dragon Freeze Electro Wizard
Tesla Barbarians Valkyrie Inferno Tower Electro Wizard
Inferno Tower Tesla Barbarians Valkyrie
Freeze Electro Wizard Barbarians Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Tesla Barbarians
Tesla Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie The Log Electro Wizard
Barbarians Tesla Valkyrie Inferno Tower
Tesla Barbarians Valkyrie Baby Dragon
Tesla Barbarians Inferno Tower Electro Wizard Valkyrie Baby Dragon Freeze The Log
Valkyrie Tesla Barbarians Inferno Tower Baby Dragon Freeze The Log Electro Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Barbarians Valkyrie Freeze The Log
Valkyrie Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
The Log Baby Dragon Freeze
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze
Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
Freeze The Log Valkyrie Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard Freeze
The Log
Freeze Electro Wizard
The Log
Electro Wizard Barbarians Freeze
Baby Dragon Electro Wizard
Freeze
The Log
Valkyrie Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon Freeze The Log Electro Wizard
Electro Wizard
Baby Dragon Freeze The Log Electro Wizard

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