My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Barbarians Miner
Zap
Bats
Barbarian Barrel
Tesla Barbarians Wizard
The Log
Barbarians
Earthquake
Tesla Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Wizard Miner
Fireball
Tesla Barbarians Wizard
Poison
Bats Barbarians Wizard
Lightning
Tesla Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Miner Tesla Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight
Giant Snowball
Barbarians The Log Miner Mega Knight
Tesla
Barbarians
Giant Snowball
Wizard
Miner Mega Knight
The Log
Giant Snowball Miner Mega Knight
Miner
Bats Giant Snowball Wizard The Log Mega Knight
Mega Knight
Bats Giant Snowball Wizard The Log Miner

Defense Synergies 2 15

Bats
Giant Snowball Tesla The Log Mega Knight
Giant Snowball
Mega Knight Bats Tesla Barbarians Wizard The Log Miner
Tesla
The Log Bats Giant Snowball Wizard
Barbarians
Giant Snowball
Wizard
Giant Snowball Tesla The Log Mega Knight
The Log
Tesla Bats Giant Snowball Wizard Miner Mega Knight
Miner
Giant Snowball The Log Mega Knight
Mega Knight
Giant Snowball Bats Wizard The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Barbarians Bats Tesla The Log Mega Knight
Tesla Barbarians Mega Knight Bats Giant Snowball
Tesla Barbarians Bats Mega Knight
Barbarians The Log Mega Knight
The Log Bats Giant Snowball Tesla Mega Knight
Bats Giant Snowball Tesla Wizard
Tesla Barbarians The Log Mega Knight
Tesla Barbarians
Giant Snowball Tesla Barbarians Miner Mega Knight
Bats Barbarians Giant Snowball Tesla Wizard The Log Mega Knight
Tesla Bats Giant Snowball Wizard
Tesla Barbarians Mega Knight Bats Giant Snowball Wizard The Log
Wizard Mega Knight Bats Giant Snowball Tesla Barbarians The Log
Barbarians Tesla Mega Knight
Barbarians Giant Snowball Tesla The Log Mega Knight
Tesla Barbarians Wizard Mega Knight Bats
Tesla Mega Knight Bats Giant Snowball Barbarians Wizard The Log
Giant Snowball Wizard The Log Bats Tesla Barbarians Mega Knight
Barbarians Tesla
Wizard Mega Knight Bats Giant Snowball Tesla Barbarians The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Giant Snowball Tesla
Giant Snowball Tesla Wizard The Log Miner Mega Knight
Barbarians Mega Knight Bats The Log
Mega Knight Bats Tesla Barbarians The Log
Barbarians Tesla Mega Knight
Wizard Bats Giant Snowball Tesla
Bats Tesla Barbarians
Mega Knight Tesla Barbarians
Mega Knight Bats Giant Snowball Barbarians The Log
Tesla Barbarians
Mega Knight Bats Tesla Barbarians
Mega Knight Giant Snowball Barbarians The Log
Barbarians Mega Knight Tesla Wizard
Wizard Tesla Barbarians Mega Knight
Tesla Barbarians Bats The Log
Bats Mega Knight Giant Snowball Tesla Barbarians Wizard The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log Miner
The Log Miner
Barbarians The Log
Wizard Giant Snowball The Log Mega Knight
Wizard Bats Giant Snowball
Wizard The Log
The Log Giant Snowball Wizard
The Log Miner Giant Snowball Wizard
Bats Giant Snowball
Miner Wizard The Log
Giant Snowball Wizard
Giant Snowball The Log Miner
Giant Snowball The Log
Giant Snowball Wizard The Log
Wizard The Log Mega Knight
Giant Snowball
Bats
Giant Snowball Wizard The Log Mega Knight
Giant Snowball Wizard The Log Miner Mega Knight
The Log Mega Knight
Giant Snowball Wizard
The Log
Giant Snowball Barbarians The Log
Giant Snowball The Log Wizard Mega Knight
The Log Miner Giant Snowball Wizard
Giant Snowball Wizard The Log Miner Mega Knight
Miner The Log
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard The Log Miner Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard The Log
Bats Barbarians
Giant Snowball Wizard
The Log
Miner Wizard Mega Knight
The Log Giant Snowball Wizard
Giant Snowball
Mega Knight
Bats Giant Snowball The Log
Bats Giant Snowball
Giant Snowball The Log Miner Mega Knight
Wizard Mega Knight

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