My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians
Zap
Inferno Tower
Barbarian Barrel
Tesla Barbarians Elite Barbarians Inferno Tower Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Tesla Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Elite Barbarians Wizard
Fireball
Tesla Barbarians Elite Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Tesla Elite Barbarians Inferno Tower Wizard
Rocket
Barbarians Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Freeze Barbarians Inferno Tower Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Tesla Freeze Barbarians

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Elite Barbarians
Wizard The Log
Inferno Tower
Wizard
Elite Barbarians
Freeze
Lightning
The Log
Elite Barbarians

Defense Synergies 2 7

Tesla
The Log Inferno Tower Wizard
Barbarians
Elite Barbarians
Wizard The Log
Inferno Tower
The Log Tesla
Wizard
Tesla Elite Barbarians Freeze The Log
Freeze
Wizard
Lightning
The Log
The Log
Tesla Inferno Tower Elite Barbarians Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Inferno Tower Wizard The Log
Barbarians Elite Barbarians Inferno Tower Tesla The Log
Tesla Barbarians Inferno Tower Elite Barbarians Freeze Lightning
Tesla Barbarians Elite Barbarians Inferno Tower
Lightning Barbarians Elite Barbarians The Log
Freeze The Log Tesla
Tesla Inferno Tower Lightning Wizard Freeze
Lightning Tesla Barbarians Inferno Tower The Log
Tesla Barbarians Inferno Tower Elite Barbarians
Elite Barbarians Tesla Barbarians Inferno Tower
Barbarians Tesla Wizard Freeze The Log
Tesla Inferno Tower Wizard
Tesla Barbarians Inferno Tower Elite Barbarians Wizard Freeze Lightning The Log
Wizard Tesla Barbarians Freeze The Log
Barbarians Elite Barbarians Inferno Tower Tesla
Barbarians Inferno Tower Tesla Elite Barbarians Freeze Lightning The Log
Tesla Barbarians Wizard Elite Barbarians Inferno Tower
Tesla Barbarians Elite Barbarians Wizard The Log
Wizard Freeze The Log Tesla Barbarians
Barbarians Tesla Elite Barbarians Inferno Tower
Wizard Tesla Barbarians Elite Barbarians The Log
Inferno Tower Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Elite Barbarians Inferno Tower
Tesla Elite Barbarians Wizard Lightning The Log
Barbarians Elite Barbarians Inferno Tower Lightning The Log
Lightning Tesla Barbarians Elite Barbarians Inferno Tower The Log
Barbarians Inferno Tower Tesla Elite Barbarians
Wizard Tesla Freeze
Tesla Barbarians Elite Barbarians Inferno Tower Lightning
Inferno Tower Tesla Barbarians Elite Barbarians
Freeze Lightning Barbarians Elite Barbarians Inferno Tower The Log
Inferno Tower Tesla Barbarians
Tesla Barbarians Elite Barbarians Inferno Tower
Lightning Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Lightning Tesla Inferno Tower Wizard
Wizard Tesla Barbarians
Tesla Barbarians Elite Barbarians Inferno Tower Freeze Lightning The Log
Tesla Barbarians Elite Barbarians Inferno Tower Wizard Freeze The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze The Log
The Log
Lightning The Log
Lightning Barbarians Freeze The Log
Wizard The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze Lightning
The Log Wizard Lightning
Lightning Elite Barbarians
Lightning Wizard The Log
Lightning Wizard
Lightning Elite Barbarians The Log
Lightning Freeze
Lightning Elite Barbarians The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning Freeze
Lightning
Lightning Wizard The Log
Lightning Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Barbarians The Log
Freeze The Log Wizard
The Log Wizard Lightning
Lightning Wizard The Log
Lightning The Log
Elite Barbarians Lightning Wizard
Lightning Wizard Freeze
Lightning Elite Barbarians
Lightning Wizard The Log
Lightning Freeze
Wizard Lightning The Log
Lightning Barbarians Freeze
Lightning Wizard
Freeze
The Log
Lightning Wizard
The Log Wizard Lightning
Lightning
Elite Barbarians
Elite Barbarians Freeze Lightning The Log
Lightning
Lightning Freeze The Log
Lightning Wizard

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