My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Dragon Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Dragon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel Electro Dragon
Zap
Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Firecracker Tesla Wall Breakers Goblin Barrel Royal Ghost Electro Wizard
The Log
Firecracker Wall Breakers Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Wall Breakers Goblin Barrel Electro Dragon Royal Ghost Electro Wizard
Fireball
Firecracker Tesla Wall Breakers Goblin Barrel Electro Dragon Electro Wizard
Poison
Firecracker Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Goblin Barrel Royal Ghost Tesla Electro Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Goblin Barrel Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Goblin Barrel Mega Knight
Tesla
Wall Breakers
Firecracker Royal Ghost Electro Wizard Mega Knight
Goblin Barrel
Firecracker Royal Ghost Mega Knight
Electro Dragon
Mega Knight
Royal Ghost
Wall Breakers Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Wall Breakers Royal Ghost Mega Knight
Mega Knight
Firecracker Wall Breakers Goblin Barrel Electro Dragon Royal Ghost Electro Wizard

Defense Synergies 0 9

Firecracker
Tesla Electro Dragon Electro Wizard Mega Knight
Tesla
Firecracker Electro Wizard
Wall Breakers
Goblin Barrel
Electro Dragon
Firecracker Electro Wizard
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Electro Dragon Royal Ghost Mega Knight
Mega Knight
Firecracker Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Dragon Electro Wizard
Firecracker Tesla Electro Dragon Electro Wizard Mega Knight
Tesla Mega Knight Electro Dragon Electro Wizard
Tesla Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Mega Knight
Firecracker Tesla Electro Dragon Royal Ghost Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Electro Dragon
Tesla Electro Dragon Electro Wizard Mega Knight
Tesla
Firecracker Tesla Royal Ghost Electro Wizard Mega Knight
Electro Wizard Firecracker Tesla Electro Dragon Royal Ghost Mega Knight
Tesla Firecracker Electro Dragon Electro Wizard
Tesla Mega Knight Electro Dragon Electro Wizard
Mega Knight Firecracker Tesla Electro Dragon Royal Ghost Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Electro Dragon Electro Wizard
Tesla Mega Knight Firecracker Electro Dragon Royal Ghost Electro Wizard
Firecracker Tesla Electro Dragon Royal Ghost Electro Wizard Mega Knight
Tesla Electro Wizard
Royal Ghost Mega Knight Firecracker Tesla Electro Dragon Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Royal Ghost Electro Wizard
Electro Wizard Firecracker Tesla Electro Dragon Royal Ghost Mega Knight
Mega Knight Electro Dragon Electro Wizard
Mega Knight Tesla Electro Wizard
Tesla Mega Knight
Firecracker Tesla Electro Dragon Electro Wizard
Tesla Electro Wizard
Mega Knight Tesla
Electro Dragon Electro Wizard Mega Knight Firecracker
Tesla
Mega Knight Tesla Electro Dragon
Mega Knight Electro Wizard
Mega Knight Tesla
Firecracker Tesla Electro Dragon Mega Knight
Tesla Electro Dragon Electro Wizard Firecracker
Mega Knight Firecracker Tesla Electro Dragon Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Royal Ghost
Firecracker Electro Dragon Royal Ghost Electro Wizard
Electro Dragon
Firecracker
Firecracker Mega Knight
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Royal Ghost Electro Wizard
Electro Dragon Mega Knight
Firecracker
Firecracker Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker
Electro Dragon Mega Knight
Firecracker Electro Dragon Electro Wizard
Mega Knight
Firecracker
Electro Wizard Electro Dragon
Firecracker Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Electro Wizard
Firecracker Electro Dragon Electro Wizard
Electro Dragon Firecracker Royal Ghost Electro Wizard Mega Knight
Firecracker Electro Dragon Mega Knight

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