My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers Goblin Barrel Clone
Giant Snowball
Hog Rider Royal Hogs Wall Breakers Goblin Barrel Clone
Zap
Inferno Tower Royal Hogs Wall Breakers Goblin Barrel Clone
Barbarian Barrel
Tesla Bomb Tower Inferno Tower Royal Hogs Wall Breakers Goblin Barrel Clone
The Log
Hog Rider Royal Hogs Wall Breakers Goblin Barrel Clone
Earthquake
Tesla Bomb Tower Hog Rider Inferno Tower Royal Hogs Goblin Barrel Clone
Arrows
Royal Hogs Wall Breakers Goblin Barrel Clone
Royal Delivery
Hog Rider Royal Hogs Wall Breakers Goblin Barrel Clone
Fireball
Tesla Bomb Tower Hog Rider Inferno Tower Royal Hogs Wall Breakers Goblin Barrel Clone
Poison
Bomb Tower Inferno Tower Royal Hogs Clone
Lightning
Tesla Bomb Tower Inferno Tower
Rocket
Bomb Tower Hog Rider Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Clone Tesla Bomb Tower Hog Rider Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Barrel Clone Tesla

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Bomb Tower
Hog Rider
Goblin Barrel
Inferno Tower
Royal Hogs
Goblin Barrel Clone
Wall Breakers
Goblin Barrel
Hog Rider Royal Hogs Clone
Clone
Royal Hogs Goblin Barrel

Defense Synergies 0 1

Tesla
Inferno Tower
Bomb Tower
Hog Rider
Inferno Tower
Tesla
Royal Hogs
Wall Breakers
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Inferno Tower
Bomb Tower Inferno Tower Tesla
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower Inferno Tower
Bomb Tower
Tesla Bomb Tower
Tesla Inferno Tower Bomb Tower
Tesla Bomb Tower Inferno Tower
Tesla Inferno Tower Bomb Tower
Tesla Inferno Tower
Tesla Bomb Tower
Tesla Inferno Tower
Tesla Bomb Tower Inferno Tower
Bomb Tower Tesla
Inferno Tower Tesla Bomb Tower
Bomb Tower Inferno Tower Tesla
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower
Bomb Tower Tesla
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower
Tesla Bomb Tower
Bomb Tower Inferno Tower
Tesla Inferno Tower
Inferno Tower Tesla
Tesla Bomb Tower
Tesla Bomb Tower Inferno Tower
Inferno Tower Tesla Bomb Tower
Bomb Tower Inferno Tower
Inferno Tower Tesla
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower
Tesla Inferno Tower Bomb Tower
Tesla Bomb Tower Inferno Tower
Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

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