My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Royal Hogs Skeleton Army Ram Rider
Zap
Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Tesla Bomb Tower Royal Hogs Skeleton Army Ice Wizard
The Log
Royal Hogs Skeleton Army Ram Rider
Earthquake
Tesla Bomb Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Royal Hogs Skeleton Army Ice Wizard Mother Witch Ram Rider
Fireball
Tesla Bomb Tower Royal Hogs Skeleton Army Ice Wizard Mother Witch Ram Rider
Poison
Bomb Tower Royal Hogs Skeleton Army Ice Wizard Mother Witch
Lightning
Tesla Bomb Tower Ice Wizard Mother Witch Ram Rider
Rocket
Bomb Tower Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Tesla Bomb Tower Freeze Mother Witch Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Tesla Bomb Tower

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Bomb Tower
Royal Hogs
Mother Witch
Skeleton Army
Freeze
Ice Wizard
Ram Rider
Mother Witch
Royal Hogs Ram Rider
Ram Rider
Ice Wizard Mother Witch

Defense Synergies 0 7

Tesla
Skeleton Army Mother Witch
Bomb Tower
Skeleton Army Ice Wizard
Royal Hogs
Skeleton Army
Tesla Bomb Tower Freeze Ice Wizard
Freeze
Skeleton Army
Ice Wizard
Bomb Tower Skeleton Army Mother Witch
Mother Witch
Tesla Ice Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ram Rider
Bomb Tower Skeleton Army Tesla Ice Wizard Ram Rider
Tesla Bomb Tower Skeleton Army Ram Rider Freeze Ice Wizard
Tesla Bomb Tower Skeleton Army Ice Wizard Ram Rider
Bomb Tower Skeleton Army
Skeleton Army Freeze Tesla Bomb Tower Ice Wizard Mother Witch
Tesla Ram Rider Bomb Tower Freeze Ice Wizard
Tesla Bomb Tower Ram Rider
Tesla Bomb Tower Skeleton Army Ice Wizard
Skeleton Army Tesla Ice Wizard
Skeleton Army Ice Wizard Mother Witch Tesla Bomb Tower Freeze Ram Rider
Tesla Ice Wizard Ram Rider
Tesla Bomb Tower Skeleton Army Freeze Ice Wizard Ram Rider
Bomb Tower Skeleton Army Tesla Freeze
Skeleton Army Tesla Bomb Tower Ram Rider
Bomb Tower Skeleton Army Tesla Freeze Ram Rider
Tesla Bomb Tower Skeleton Army
Tesla Bomb Tower Skeleton Army Ice Wizard Ram Rider
Bomb Tower Freeze Tesla Ice Wizard Mother Witch Ram Rider
Tesla Bomb Tower Ram Rider
Skeleton Army Tesla Bomb Tower Mother Witch
Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Tesla Bomb Tower
Skeleton Army Bomb Tower Ram Rider
Skeleton Army Tesla Ram Rider
Tesla Skeleton Army Ram Rider
Mother Witch Tesla Bomb Tower Freeze Ice Wizard Ram Rider
Skeleton Army Tesla Bomb Tower Ice Wizard Ram Rider
Tesla Bomb Tower Skeleton Army
Freeze Bomb Tower Skeleton Army
Tesla Skeleton Army
Tesla Bomb Tower
Skeleton Army
Skeleton Army Tesla Bomb Tower Ram Rider
Tesla Bomb Tower Skeleton Army
Tesla Skeleton Army Bomb Tower Freeze
Tesla Bomb Tower Freeze Ice Wizard Mother Witch
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ice Wizard Ram Rider
Freeze
Mother Witch Freeze Ice Wizard Ram Rider
Freeze Ice Wizard Ram Rider
Ram Rider
Ram Rider
Freeze
Freeze
Mother Witch
Freeze Mother Witch Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Ice Wizard Mother Witch
Freeze
Freeze
Skeleton Army Freeze
Ice Wizard Ram Rider
Freeze
Freeze
Freeze

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