My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Witch Ram Rider
Zap
Dart Goblin Witch Ram Rider
Barbarian Barrel
Tesla Dart Goblin Witch Magic Archer
The Log
Dart Goblin Witch Ram Rider
Earthquake
Tesla Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Witch Magic Archer Ram Rider
Fireball
Tesla Dart Goblin Witch Magic Archer Ram Rider
Poison
Dart Goblin Witch Magic Archer
Lightning
Tesla Witch Magic Archer Ram Rider
Rocket
Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Void Tesla Fireball Magic Archer Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Void Tesla Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Dart Goblin
Ram Rider Mega Knight
Fireball
Magic Archer Ram Rider Mega Knight
Void
Witch
Ram Rider Mega Knight
Magic Archer
Ram Rider Fireball Mega Knight
Ram Rider
Magic Archer Dart Goblin Fireball Witch Mega Knight
Mega Knight
Dart Goblin Fireball Witch Magic Archer Ram Rider

Defense Synergies 0 11

Tesla
Dart Goblin Fireball Magic Archer
Dart Goblin
Tesla Magic Archer Ram Rider Mega Knight
Fireball
Tesla Ram Rider Mega Knight
Void
Witch
Mega Knight
Magic Archer
Tesla Dart Goblin Ram Rider Mega Knight
Ram Rider
Dart Goblin Fireball Magic Archer
Mega Knight
Dart Goblin Fireball Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball Void Magic Archer Ram Rider
Tesla Dart Goblin Witch Ram Rider Mega Knight
Tesla Witch Ram Rider Mega Knight Dart Goblin Void
Tesla Witch Dart Goblin Ram Rider Mega Knight
Fireball Mega Knight
Fireball Tesla Dart Goblin Magic Archer Mega Knight
Tesla Dart Goblin Ram Rider Fireball Void Witch Magic Archer
Tesla Dart Goblin Fireball Void Magic Archer Ram Rider Mega Knight
Tesla Witch
Tesla Dart Goblin Mega Knight
Dart Goblin Witch Tesla Fireball Magic Archer Ram Rider Mega Knight
Tesla Dart Goblin Fireball Witch Magic Archer Ram Rider
Tesla Mega Knight Fireball Witch Ram Rider
Fireball Mega Knight Tesla Dart Goblin Witch Magic Archer
Tesla Ram Rider Mega Knight
Tesla Fireball Ram Rider Mega Knight
Tesla Mega Knight Fireball Witch
Tesla Fireball Mega Knight Dart Goblin Witch Magic Archer Ram Rider
Witch Tesla Dart Goblin Fireball Magic Archer Ram Rider Mega Knight
Tesla Dart Goblin Ram Rider
Mega Knight Tesla Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Void Witch
Fireball Void Tesla Magic Archer Mega Knight
Mega Knight Witch Ram Rider
Mega Knight Tesla Fireball Ram Rider
Tesla Witch Ram Rider Mega Knight
Fireball Tesla Dart Goblin Witch Magic Archer Ram Rider
Tesla Dart Goblin Fireball Void Witch Ram Rider
Mega Knight Tesla
Void Mega Knight Fireball Witch Magic Archer
Witch Tesla Dart Goblin
Mega Knight Tesla Dart Goblin Witch
Mega Knight Fireball Void
Mega Knight Tesla Fireball Witch Ram Rider
Tesla Dart Goblin Fireball Witch Magic Archer Mega Knight
Tesla Witch Dart Goblin Fireball Magic Archer
Mega Knight Tesla Dart Goblin Fireball Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Magic Archer Dart Goblin
Fireball Void Dart Goblin Magic Archer Ram Rider
Dart Goblin Fireball Void Magic Archer
Dart Goblin Fireball Void
Fireball Magic Archer Mega Knight
Fireball Dart Goblin Witch Magic Archer Ram Rider
Dart Goblin Witch Magic Archer
Fireball Dart Goblin Magic Archer Ram Rider
Fireball Void Dart Goblin Ram Rider
Fireball Void
Void Dart Goblin Fireball Magic Archer Ram Rider
Fireball Void Dart Goblin Magic Archer
Dart Goblin Fireball Void Magic Archer
Dart Goblin Fireball Void Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Witch Magic Archer
Magic Archer Dart Goblin Fireball Mega Knight
Fireball
Void Dart Goblin Fireball Magic Archer Mega Knight
Dart Goblin Fireball Witch Magic Archer Mega Knight
Fireball Void Magic Archer Mega Knight
Fireball Void
Void
Fireball Void
Fireball Witch Magic Archer Mega Knight
Witch
Fireball Void Dart Goblin Witch Magic Archer Ram Rider
Fireball Void Witch Magic Archer Ram Rider Mega Knight
Fireball Void Dart Goblin Magic Archer
Dart Goblin Fireball Witch Magic Archer
Dart Goblin Fireball Void Witch
Fireball Void
Void Dart Goblin Fireball Magic Archer Mega Knight
Void Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Dart Goblin Fireball Void Witch Magic Archer
Fireball Dart Goblin Witch Magic Archer Ram Rider
Fireball
Fireball Void Dart Goblin Magic Archer Mega Knight
Dart Goblin Fireball Magic Archer
Void Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball Witch Magic Archer
Dart Goblin Fireball Void Witch Magic Archer
Void Dart Goblin Fireball Witch Magic Archer Mega Knight

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