My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Musketeer Battle Ram Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Miner Inferno Dragon
Giant Snowball
Musketeer Battle Ram Miner Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Tesla Elixir Golem Musketeer Battle Ram
The Log
Elixir Golem Musketeer Battle Ram
Earthquake
Tesla Elixir Golem
Arrows
Royal Delivery
Elixir Golem Musketeer Battle Ram Miner Inferno Dragon
Fireball
Tesla Elixir Golem Musketeer Battle Ram Inferno Dragon
Poison
Elixir Golem Musketeer
Lightning
Tesla Musketeer Battle Ram Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Void Miner Tesla Musketeer Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Void Miner Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elixir Golem
Musketeer Inferno Dragon
Musketeer
Elixir Golem Battle Ram Miner Mega Knight
Battle Ram
Musketeer
Void
Miner
Musketeer Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Elixir Golem Miner
Mega Knight
Inferno Dragon Musketeer Miner

Defense Synergies 1 5

Tesla
Musketeer Inferno Dragon
Elixir Golem
Musketeer
Tesla Miner Mega Knight
Battle Ram
Void
Miner
Musketeer Mega Knight
Inferno Dragon
Tesla Mega Knight
Mega Knight
Musketeer Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Void
Inferno Dragon Tesla Musketeer Mega Knight
Tesla Mega Knight Musketeer Void Inferno Dragon
Tesla Inferno Dragon Musketeer Mega Knight
Mega Knight
Tesla Musketeer Mega Knight
Tesla Musketeer Inferno Dragon Void
Tesla Musketeer Void Mega Knight
Tesla Inferno Dragon Musketeer
Tesla Musketeer Miner Mega Knight
Tesla Musketeer Mega Knight
Tesla Musketeer Inferno Dragon
Tesla Mega Knight Musketeer
Mega Knight Tesla
Inferno Dragon Tesla Mega Knight
Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Musketeer
Tesla Mega Knight Musketeer
Tesla Musketeer Inferno Dragon Mega Knight
Tesla Musketeer Inferno Dragon
Mega Knight Tesla Musketeer
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Void
Void Tesla Musketeer Miner Inferno Dragon Mega Knight
Mega Knight Musketeer
Mega Knight Tesla Musketeer
Tesla Musketeer Inferno Dragon Mega Knight
Tesla Musketeer
Tesla Musketeer Void
Mega Knight Tesla Inferno Dragon
Void Mega Knight Inferno Dragon
Tesla Musketeer Inferno Dragon
Inferno Dragon Mega Knight Tesla Musketeer
Mega Knight Void
Mega Knight Tesla
Tesla Musketeer Mega Knight
Tesla Musketeer Inferno Dragon
Mega Knight Tesla Musketeer Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer
Void Musketeer Miner
Void Miner
Musketeer Void
Mega Knight
Musketeer
Musketeer
Void Miner
Musketeer Void
Void Miner Musketeer
Void Musketeer
Musketeer Void Miner
Musketeer Void
Musketeer
Musketeer
Musketeer Mega Knight
Void Musketeer Mega Knight
Void Miner Mega Knight
Musketeer Void Mega Knight
Void
Void Musketeer
Musketeer Void
Mega Knight
Inferno Dragon
Void Miner Musketeer
Void Musketeer Miner Mega Knight
Void Miner Musketeer
Musketeer Void
Musketeer Void
Void
Void Musketeer Miner Mega Knight
Void
Mega Knight
Musketeer Void
Musketeer
Void Miner Musketeer Mega Knight
Musketeer
Void
Musketeer Mega Knight
Musketeer
Musketeer Void
Void Musketeer Miner Mega Knight
Inferno Dragon
Void Mega Knight
Void

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