My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Valkyrie Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Elixir Golem Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Elixir Golem Goblin Barrel Skeleton Army
Earthquake
Tesla Elixir Golem Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elixir Golem Valkyrie Wizard Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Tesla Elixir Golem Wizard Goblin Barrel Skeleton Army Inferno Dragon
Poison
Elixir Golem Wizard Skeleton Army
Lightning
Tesla Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Skeleton Army Tesla Valkyrie Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Goblin Barrel Skeleton Army Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elixir Golem
Wizard Goblin Barrel Inferno Dragon
Valkyrie
Goblin Barrel Wizard
Wizard
Elixir Golem Valkyrie Mega Knight
Goblin Barrel
Valkyrie Elixir Golem Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Inferno Dragon Wizard Goblin Barrel

Defense Synergies 0 9

Tesla
Valkyrie Wizard Skeleton Army Inferno Dragon
Elixir Golem
Valkyrie
Tesla Wizard
Wizard
Tesla Valkyrie Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Tesla Wizard Inferno Dragon
Inferno Dragon
Tesla Skeleton Army Mega Knight
Mega Knight
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Skeleton Army Inferno Dragon Tesla Valkyrie Mega Knight
Tesla Skeleton Army Mega Knight Valkyrie Inferno Dragon
Tesla Skeleton Army Inferno Dragon Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Tesla Valkyrie Mega Knight
Tesla Inferno Dragon Wizard
Tesla Valkyrie Mega Knight
Tesla Inferno Dragon Skeleton Army
Skeleton Army Tesla Valkyrie Mega Knight
Valkyrie Skeleton Army Tesla Wizard Mega Knight
Tesla Inferno Dragon Wizard
Tesla Skeleton Army Mega Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Tesla
Skeleton Army Inferno Dragon Tesla Mega Knight
Skeleton Army Tesla Inferno Dragon Mega Knight
Tesla Wizard Mega Knight Valkyrie Skeleton Army
Tesla Mega Knight Valkyrie Wizard Skeleton Army
Valkyrie Wizard Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Valkyrie Wizard Skeleton Army Mega Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Tesla
Tesla Valkyrie Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Tesla
Tesla Valkyrie Skeleton Army Inferno Dragon Mega Knight
Wizard Tesla
Skeleton Army Tesla Valkyrie
Mega Knight Tesla Valkyrie Skeleton Army Inferno Dragon
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Tesla Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army Mega Knight
Tesla Skeleton Army Valkyrie Inferno Dragon
Valkyrie Mega Knight Tesla Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard
Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Wizard
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Skeleton Army
Wizard
Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Mega Knight
Inferno Dragon
Wizard Mega Knight

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