My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Guards Inferno Dragon
Zap
Goblin Barrel Guards Bandit Inferno Dragon
Barbarian Barrel
Tesla Goblin Barrel Guards Executioner Bandit Electro Wizard
The Log
Goblin Barrel Guards Bandit
Earthquake
Tesla Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Executioner Bandit Electro Wizard Inferno Dragon
Fireball
Tesla Goblin Barrel Executioner Bandit Electro Wizard Inferno Dragon
Poison
Guards Executioner Electro Wizard
Lightning
Tesla Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Bandit Tesla Fireball Electro Wizard Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Bandit Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Electro Wizard
Goblin Barrel
Guards Bandit
Guards
Goblin Barrel Bandit
Executioner
Bandit
Bandit
Goblin Barrel Guards Executioner Electro Wizard
Electro Wizard
Fireball Bandit
Inferno Dragon

Defense Synergies 0 11

Tesla
Fireball Guards Electro Wizard Inferno Dragon
Fireball
Tesla Bandit Electro Wizard
Goblin Barrel
Guards
Tesla Executioner Electro Wizard
Executioner
Guards Bandit
Bandit
Fireball Executioner Electro Wizard
Electro Wizard
Tesla Fireball Guards Bandit Inferno Dragon
Inferno Dragon
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Executioner Electro Wizard
Inferno Dragon Tesla Executioner Bandit Electro Wizard
Tesla Executioner Bandit Electro Wizard Inferno Dragon
Tesla Inferno Dragon Guards Bandit Electro Wizard
Fireball
Fireball Tesla Guards Executioner Bandit Electro Wizard
Tesla Electro Wizard Inferno Dragon Fireball Executioner
Tesla Fireball Bandit Electro Wizard
Tesla Inferno Dragon
Guards Tesla Bandit Electro Wizard
Guards Executioner Electro Wizard Tesla Fireball Bandit
Tesla Executioner Inferno Dragon Fireball Electro Wizard
Tesla Fireball Guards Bandit Electro Wizard
Fireball Executioner Tesla Guards Electro Wizard
Inferno Dragon Tesla Bandit Electro Wizard
Tesla Fireball Bandit Electro Wizard Inferno Dragon
Tesla Fireball Executioner Electro Wizard
Tesla Fireball Guards Executioner Bandit Electro Wizard
Executioner Tesla Fireball Guards Bandit Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Tesla Fireball Guards Executioner Bandit Electro Wizard
Tesla Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Tesla Executioner Inferno Dragon
Guards Bandit Electro Wizard
Guards Tesla Fireball Bandit Electro Wizard
Tesla Guards Executioner Bandit Inferno Dragon
Fireball Executioner Tesla Electro Wizard
Guards Tesla Fireball Bandit Electro Wizard
Tesla Inferno Dragon
Electro Wizard Fireball Bandit Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Guards
Fireball Guards Electro Wizard
Tesla Fireball Guards Executioner Bandit
Tesla Fireball Executioner
Tesla Guards Electro Wizard Fireball Executioner Inferno Dragon
Executioner Tesla Fireball Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Bandit
Fireball Executioner Bandit Electro Wizard
Fireball Bandit
Fireball Guards
Fireball Executioner
Fireball Executioner
Executioner
Fireball Executioner
Fireball Bandit
Fireball Guards Electro Wizard
Fireball Bandit Electro Wizard
Fireball Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Fireball Executioner Bandit Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Executioner
Inferno Dragon
Fireball Executioner Bandit Electro Wizard
Fireball Bandit
Fireball Bandit
Fireball Executioner Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Guards Bandit
Fireball Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Fireball Executioner
Fireball
Executioner
Fireball Guards Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Bandit Electro Wizard
Inferno Dragon
Fireball

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