My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Rune Giant Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Lumberjack
Zap
Dark Prince
Barbarian Barrel
Tesla Dark Prince Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Dark Prince Electro Wizard Lumberjack
Fireball
Tesla Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Fireball Dark Prince Rune Giant Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Fireball Dark Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Dark Prince The Log Electro Wizard Mega Knight
Dark Prince
Fireball Electro Wizard Lumberjack
Rune Giant
Electro Wizard Lumberjack
The Log
Fireball Lumberjack Mega Knight
Electro Wizard
Fireball Dark Prince Rune Giant Lumberjack Mega Knight
Lumberjack
Dark Prince Rune Giant The Log Electro Wizard Mega Knight
Mega Knight
Fireball The Log Electro Wizard Lumberjack

Defense Synergies 2 14

Tesla
The Log Fireball Dark Prince Electro Wizard
Fireball
The Log Tesla Dark Prince Electro Wizard Lumberjack Mega Knight
Dark Prince
Tesla Fireball The Log Electro Wizard
Rune Giant
The Log
Tesla Fireball Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard
Tesla Fireball Dark Prince The Log Lumberjack Mega Knight
Lumberjack
Fireball The Log Electro Wizard
Mega Knight
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard
Lumberjack Tesla Dark Prince The Log Electro Wizard Mega Knight
Tesla Lumberjack Mega Knight Dark Prince Electro Wizard
Tesla Lumberjack Dark Prince Electro Wizard Mega Knight
Fireball Dark Prince The Log Lumberjack Mega Knight
Fireball The Log Tesla Dark Prince Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Fireball
Tesla Fireball The Log Electro Wizard Mega Knight
Tesla Lumberjack
Tesla Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Tesla Fireball Dark Prince The Log Lumberjack Mega Knight
Tesla Fireball Electro Wizard
Tesla Lumberjack Mega Knight Fireball Dark Prince The Log Electro Wizard
Fireball Mega Knight Tesla Dark Prince The Log Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Tesla Fireball The Log Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Fireball Dark Prince Electro Wizard Lumberjack
Tesla Fireball Mega Knight Dark Prince The Log Electro Wizard Lumberjack
The Log Tesla Fireball Dark Prince Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Dark Prince Mega Knight Tesla Fireball The Log Electro Wizard Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Tesla The Log Lumberjack Mega Knight
Lumberjack Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Lumberjack Mega Knight Tesla Fireball The Log Electro Wizard
Tesla Dark Prince Lumberjack Mega Knight
Fireball Tesla Electro Wizard
Dark Prince Tesla Fireball Electro Wizard Lumberjack
Mega Knight Tesla Dark Prince Lumberjack
Electro Wizard Mega Knight Fireball Dark Prince The Log
Tesla
Mega Knight Tesla Dark Prince Lumberjack
Mega Knight Fireball Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Tesla Fireball Lumberjack
Tesla Fireball Mega Knight
Tesla Electro Wizard Fireball Dark Prince The Log Lumberjack
Mega Knight Tesla Fireball Dark Prince The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard Lumberjack
Fireball Dark Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball Dark Prince The Log Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Mega Knight
Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Dark Prince
Fireball Electro Wizard
The Log Fireball
Fireball Dark Prince Electro Wizard Lumberjack Mega Knight
The Log Fireball
Fireball
Dark Prince Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard Mega Knight
Fireball Mega Knight

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