My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Dark Prince Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Flying Machine Guards Little Prince
Zap
Flying Machine Guards Dark Prince Little Prince
Barbarian Barrel
Tesla Guards Dark Prince Little Prince
The Log
Guards Dark Prince Little Prince
Earthquake
Tesla Guards
Arrows
Flying Machine Guards Little Prince
Royal Delivery
Flying Machine Guards Dark Prince Little Prince
Fireball
Tesla Flying Machine Little Prince
Poison
Flying Machine Guards Little Prince
Lightning
Tesla Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Little Prince Tesla Fireball Flying Machine Dark Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Little Prince Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Dark Prince The Log Little Prince
Flying Machine
Dark Prince
Guards
The Log
Dark Prince
Electro Giant Fireball Flying Machine Little Prince
Electro Giant
Dark Prince
The Log
Fireball Guards Little Prince
Little Prince
Fireball Dark Prince The Log

Defense Synergies 2 13

Tesla
The Log Fireball Guards Dark Prince Little Prince
Fireball
The Log Tesla Dark Prince Little Prince
Flying Machine
Guards Dark Prince The Log
Guards
Tesla Flying Machine The Log
Dark Prince
Tesla Fireball Flying Machine The Log Little Prince
Electro Giant
The Log
Tesla Fireball Flying Machine Guards Dark Prince Little Prince
Little Prince
Tesla Fireball Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Flying Machine The Log
Tesla Flying Machine Dark Prince The Log
Tesla Dark Prince
Tesla Guards Dark Prince
Fireball Dark Prince The Log
Fireball The Log Tesla Flying Machine Guards Dark Prince
Tesla Fireball Flying Machine Little Prince
Tesla Fireball Flying Machine Electro Giant The Log
Tesla
Guards Tesla Dark Prince Little Prince
Guards Tesla Fireball Flying Machine Dark Prince Electro Giant The Log
Tesla Fireball Flying Machine
Tesla Fireball Flying Machine Guards Dark Prince The Log
Fireball Tesla Guards Dark Prince The Log
Tesla
Tesla Fireball Electro Giant The Log
Tesla Fireball Dark Prince
Tesla Fireball Flying Machine Guards Dark Prince The Log Little Prince
The Log Tesla Fireball Flying Machine Guards Dark Prince Little Prince
Tesla
Dark Prince Tesla Fireball Flying Machine Guards Electro Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Dark Prince Electro Giant
Fireball Tesla Flying Machine The Log
Guards Dark Prince The Log
Guards Dark Prince Tesla Fireball The Log
Tesla Guards Dark Prince
Fireball Electro Giant Tesla Flying Machine
Guards Dark Prince Tesla Fireball Flying Machine
Tesla Dark Prince
Fireball Flying Machine Dark Prince The Log
Tesla Guards
Tesla Flying Machine Guards Dark Prince
Fireball Guards Dark Prince Electro Giant The Log
Dark Prince Tesla Fireball Guards
Tesla Fireball Flying Machine Electro Giant
Tesla Guards Electro Giant Fireball Flying Machine Dark Prince The Log Little Prince
Tesla Fireball Flying Machine Dark Prince Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine Guards Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Giant Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball Guards
Fireball Flying Machine Dark Prince The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Fireball Flying Machine Dark Prince The Log
Fireball Flying Machine Electro Giant The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
Electro Giant The Log Fireball Dark Prince Little Prince
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine Electro Giant Little Prince
Fireball Flying Machine Guards Electro Giant
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Flying Machine Guards Dark Prince
Fireball Flying Machine
The Log Fireball
Fireball Flying Machine Dark Prince
The Log Fireball Flying Machine
Fireball Electro Giant
Flying Machine Dark Prince
Electro Giant Fireball Flying Machine Guards The Log
Fireball Flying Machine
Fireball Flying Machine Dark Prince Electro Giant The Log Little Prince

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