My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Giant Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Tesla Elixir Golem Dark Prince Electro Wizard
The Log
Elixir Golem Dark Prince Prince
Earthquake
Tesla Elixir Golem
Arrows
Royal Delivery
Elixir Golem Dark Prince Prince Electro Wizard
Fireball
Tesla Elixir Golem Electro Wizard
Poison
Elixir Golem Electro Wizard
Lightning
Tesla Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Tesla Fireball Dark Prince Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Tesla Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elixir Golem
Rage Fireball
Fireball
Elixir Golem Giant Dark Prince Electro Wizard
Giant
Rage Dark Prince Prince Fireball Electro Wizard
Rage
Elixir Golem Giant Dark Prince Prince Electro Wizard
Dark Prince
Giant Prince Fireball Rage Electro Wizard
Prince
Giant Dark Prince Rage Electro Wizard
Electro Wizard
Fireball Giant Rage Dark Prince Prince

Defense Synergies 0 9

Tesla
Fireball Dark Prince Prince Electro Wizard
Elixir Golem
Fireball
Tesla Dark Prince Electro Wizard
Giant
Rage
Dark Prince
Tesla Fireball Prince Electro Wizard
Prince
Tesla Dark Prince Electro Wizard
Electro Wizard
Tesla Fireball Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Wizard
Tesla Dark Prince Prince Electro Wizard
Tesla Prince Dark Prince Electro Wizard
Tesla Prince Dark Prince Electro Wizard
Fireball Dark Prince Prince
Fireball Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Fireball
Tesla Fireball Electro Wizard
Tesla Prince
Tesla Dark Prince Prince Electro Wizard
Electro Wizard Tesla Fireball Dark Prince
Tesla Fireball Electro Wizard
Tesla Prince Fireball Dark Prince Electro Wizard
Fireball Tesla Dark Prince Prince Electro Wizard
Tesla Prince Electro Wizard
Tesla Fireball Prince Electro Wizard
Tesla Fireball Dark Prince Prince Electro Wizard
Tesla Fireball Dark Prince Prince Electro Wizard
Tesla Fireball Dark Prince Electro Wizard
Tesla Prince Electro Wizard
Dark Prince Tesla Fireball Prince Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Prince Electro Wizard
Fireball Electro Wizard Tesla Prince
Dark Prince Prince Electro Wizard
Dark Prince Prince Tesla Fireball Electro Wizard
Tesla Dark Prince Prince
Fireball Tesla Electro Wizard
Dark Prince Prince Tesla Fireball Electro Wizard
Tesla Dark Prince Prince
Electro Wizard Fireball Dark Prince Prince
Tesla
Tesla Dark Prince Prince
Fireball Dark Prince Prince Electro Wizard
Dark Prince Prince Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Fireball Dark Prince Prince
Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball Dark Prince Prince
Fireball Dark Prince
Fireball
Fireball
Fireball
Fireball Prince Electro Wizard
Fireball Dark Prince Prince Electro Wizard
Fireball
Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Fireball Dark Prince Prince Electro Wizard
Fireball
Fireball Prince
Fireball
Prince
Fireball
Fireball Dark Prince
Fireball Electro Wizard
Fireball Prince
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Prince
Fireball
Electro Wizard Fireball Dark Prince Prince
Fireball Electro Wizard
Fireball
Fireball Dark Prince Prince Electro Wizard
Fireball
Fireball
Dark Prince Prince
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Prince Electro Wizard
Prince
Fireball

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