My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Witch Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Witch Prince Executioner Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Goblin Hut Witch
Zap
Goblin Hut Witch Prince
Barbarian Barrel
Tesla Goblin Hut Witch Executioner Giant Skeleton Ice Wizard
The Log
Goblin Hut Witch Prince Giant Skeleton
Earthquake
Tesla Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Witch Prince Executioner Giant Skeleton Ice Wizard
Fireball
Tesla Goblin Hut Witch Executioner Ice Wizard
Poison
Goblin Hut Witch Executioner Ice Wizard
Lightning
Tesla Goblin Hut Witch Prince Executioner Ice Wizard
Rocket
Goblin Hut Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Tesla Fireball Goblin Hut Witch Prince Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Tesla Fireball Goblin Hut

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Goblin Hut
Prince Giant Skeleton Ice Wizard
Witch
Prince Giant Skeleton
Prince
Goblin Hut Witch Ice Wizard
Executioner
Giant Skeleton
Goblin Hut Witch Ice Wizard
Ice Wizard
Goblin Hut Prince Giant Skeleton

Defense Synergies 0 13

Tesla
Fireball Prince
Fireball
Tesla Goblin Hut Ice Wizard
Goblin Hut
Fireball Giant Skeleton Ice Wizard
Witch
Prince Giant Skeleton Ice Wizard
Prince
Tesla Witch Executioner Ice Wizard
Executioner
Prince Giant Skeleton
Giant Skeleton
Goblin Hut Witch Executioner Ice Wizard
Ice Wizard
Fireball Goblin Hut Witch Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Goblin Hut Executioner
Tesla Goblin Hut Witch Prince Executioner Ice Wizard
Tesla Goblin Hut Witch Prince Executioner Giant Skeleton Ice Wizard
Tesla Goblin Hut Witch Prince Ice Wizard
Fireball Prince Giant Skeleton
Fireball Tesla Executioner Ice Wizard
Tesla Fireball Goblin Hut Witch Executioner Ice Wizard
Tesla Fireball Giant Skeleton
Tesla Witch Goblin Hut Prince Ice Wizard
Tesla Prince Giant Skeleton Ice Wizard
Witch Executioner Ice Wizard Tesla Fireball Goblin Hut Giant Skeleton
Tesla Executioner Fireball Goblin Hut Witch Ice Wizard
Tesla Goblin Hut Prince Fireball Witch Giant Skeleton Ice Wizard
Fireball Executioner Tesla Goblin Hut Witch Prince
Tesla Goblin Hut Prince
Tesla Fireball Goblin Hut Prince
Tesla Fireball Goblin Hut Witch Prince Executioner
Tesla Fireball Goblin Hut Witch Prince Executioner Ice Wizard
Witch Executioner Tesla Fireball Goblin Hut Giant Skeleton Ice Wizard
Tesla Goblin Hut Prince
Tesla Fireball Witch Prince Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Goblin Hut Witch Prince Giant Skeleton
Fireball Tesla Prince Executioner
Giant Skeleton Goblin Hut Witch Prince
Prince Giant Skeleton Tesla Fireball
Giant Skeleton Tesla Goblin Hut Witch Prince Executioner
Fireball Executioner Tesla Goblin Hut Witch Ice Wizard
Prince Tesla Fireball Goblin Hut Witch Giant Skeleton Ice Wizard
Giant Skeleton Tesla Prince
Giant Skeleton Fireball Goblin Hut Witch Prince
Witch Tesla Goblin Hut
Tesla Goblin Hut Witch Prince Giant Skeleton
Fireball Prince Giant Skeleton
Prince Giant Skeleton Tesla Fireball Witch Executioner
Tesla Fireball Witch Executioner
Tesla Goblin Hut Witch Fireball Prince Executioner Giant Skeleton
Executioner Tesla Fireball Goblin Hut Witch Giant Skeleton Ice Wizard
Fireball Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Executioner Ice Wizard
Fireball Goblin Hut Giant Skeleton
Fireball Prince Giant Skeleton
Fireball Executioner
Fireball Executioner Witch Ice Wizard
Witch Executioner
Fireball Executioner Ice Wizard
Fireball
Fireball Prince
Fireball Prince
Fireball Executioner
Fireball Goblin Hut Executioner
Fireball
Fireball Goblin Hut Prince
Fireball Goblin Hut Witch Executioner
Fireball Goblin Hut Executioner
Fireball
Fireball Prince Executioner
Fireball Witch
Fireball Prince Giant Skeleton
Fireball
Prince
Fireball
Fireball Witch Executioner Ice Wizard
Witch
Fireball Witch Executioner Ice Wizard
Fireball Witch Prince
Fireball
Fireball Witch Executioner Ice Wizard
Fireball Goblin Hut Witch
Fireball
Fireball
Fireball
Prince Giant Skeleton
Fireball
Fireball Goblin Hut Witch Prince
Fireball Witch Executioner Ice Wizard
Fireball
Fireball Prince Executioner
Fireball Executioner
Fireball Giant Skeleton
Prince Executioner
Fireball Witch Giant Skeleton
Fireball Witch Executioner
Fireball Witch Prince Executioner Giant Skeleton
Prince
Fireball

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