My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Prince Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tesla Fireball Hog Rider Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Tesla Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Prince Mega Knight
Tesla
Fireball
Hog Rider The Log Electro Wizard Mega Knight
Hog Rider
Firecracker Fireball The Log Prince Electro Wizard Mega Knight
Prince
Mega Knight Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Fireball Prince Mega Knight
Electro Wizard
Fireball Hog Rider Prince Mega Knight
Mega Knight
Prince Firecracker Fireball Hog Rider The Log Electro Wizard

Defense Synergies 4 13

Firecracker
The Log Tesla Prince Electro Wizard Mega Knight
Tesla
The Log Firecracker Fireball Prince Electro Wizard
Fireball
The Log Tesla Electro Wizard Mega Knight
Hog Rider
Prince
The Log Firecracker Tesla Electro Wizard
The Log
Firecracker Tesla Fireball Prince Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Fireball Prince The Log Mega Knight
Mega Knight
Firecracker Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log Electro Wizard
Firecracker Tesla Prince The Log Electro Wizard Mega Knight
Tesla Prince Mega Knight Electro Wizard
Tesla Prince Firecracker Electro Wizard Mega Knight
Firecracker Fireball Prince The Log Mega Knight
Fireball The Log Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Fireball
Tesla Fireball The Log Electro Wizard Mega Knight
Tesla Prince
Firecracker Tesla Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Tesla Fireball The Log Mega Knight
Tesla Firecracker Fireball Electro Wizard
Tesla Prince Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight Firecracker Tesla Prince The Log Electro Wizard
Tesla Prince Electro Wizard Mega Knight
Tesla Fireball Prince The Log Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Fireball Prince Electro Wizard
Tesla Fireball Mega Knight Firecracker Prince The Log Electro Wizard
The Log Firecracker Tesla Fireball Electro Wizard Mega Knight
Tesla Prince Electro Wizard
Mega Knight Firecracker Tesla Fireball Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Prince Electro Wizard
Fireball Electro Wizard Firecracker Tesla Prince The Log Mega Knight
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Tesla Fireball The Log Electro Wizard
Tesla Prince Mega Knight
Firecracker Fireball Tesla Electro Wizard
Prince Tesla Fireball Electro Wizard
Mega Knight Tesla Prince
Electro Wizard Mega Knight Firecracker Fireball Prince The Log
Tesla
Mega Knight Tesla Prince
Mega Knight Fireball Prince The Log Electro Wizard
Prince Mega Knight Tesla Fireball
Firecracker Tesla Fireball Mega Knight
Tesla Electro Wizard Firecracker Fireball Prince The Log
Mega Knight Firecracker Tesla Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Prince The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Prince Electro Wizard
Firecracker Fireball Prince The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball Prince The Log Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball Prince The Log Mega Knight
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Electro Wizard
Fireball Prince The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Prince Mega Knight
Firecracker Fireball The Log
Electro Wizard Fireball Prince
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Prince Electro Wizard Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Prince Mega Knight
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Prince The Log Electro Wizard Mega Knight
Prince
Fireball Firecracker Mega Knight

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