My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Ram Rider
Giant Snowball
Hog Rider Royal Hogs Lumberjack Ram Rider
Zap
Royal Hogs Ram Rider
Barbarian Barrel
Tesla Wizard Royal Hogs Lumberjack
The Log
Hog Rider Royal Hogs Lumberjack Ram Rider
Earthquake
Tesla Hog Rider Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Hog Rider Wizard Royal Hogs Lumberjack Ram Rider
Fireball
Tesla Hog Rider Wizard Royal Hogs Lumberjack Ram Rider
Poison
Wizard Royal Hogs
Lightning
Tesla Wizard Lumberjack Ram Rider
Rocket
Hog Rider Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tesla Fireball Hog Rider Lumberjack Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Tesla Fireball Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider Mirror Royal Hogs Ram Rider
Hog Rider
Fireball Wizard Mirror Lumberjack
Wizard
Hog Rider Royal Hogs Lumberjack Ram Rider
Royal Hogs
Fireball Wizard Lumberjack
Mirror
Fireball Hog Rider Lumberjack Ram Rider
Lumberjack
Hog Rider Wizard Royal Hogs Mirror Ram Rider
Ram Rider
Fireball Wizard Mirror Lumberjack

Defense Synergies 2 7

Tesla
Mirror Fireball Wizard
Fireball
Mirror Tesla Lumberjack Ram Rider
Hog Rider
Wizard
Tesla Lumberjack
Royal Hogs
Mirror
Tesla Fireball Lumberjack
Lumberjack
Fireball Wizard Mirror Ram Rider
Ram Rider
Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Ram Rider
Lumberjack Tesla Ram Rider
Tesla Lumberjack Ram Rider
Tesla Lumberjack Ram Rider
Fireball Lumberjack
Fireball Tesla Lumberjack
Tesla Ram Rider Fireball Wizard
Tesla Fireball Ram Rider
Tesla Lumberjack
Tesla Lumberjack
Tesla Fireball Wizard Lumberjack Ram Rider
Tesla Fireball Wizard Ram Rider
Tesla Lumberjack Fireball Wizard Ram Rider
Fireball Wizard Tesla Lumberjack
Tesla Lumberjack Ram Rider
Tesla Fireball Lumberjack Ram Rider
Tesla Wizard Fireball Lumberjack
Tesla Fireball Wizard Lumberjack Ram Rider
Wizard Tesla Fireball Lumberjack Ram Rider
Tesla Lumberjack Ram Rider
Wizard Tesla Fireball Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball
Fireball Tesla Wizard Lumberjack
Lumberjack Ram Rider
Lumberjack Tesla Fireball Ram Rider
Tesla Lumberjack Ram Rider
Fireball Wizard Tesla Ram Rider
Tesla Fireball Lumberjack Ram Rider
Tesla Lumberjack
Fireball
Tesla
Tesla Lumberjack
Fireball
Tesla Fireball Wizard Lumberjack Ram Rider
Wizard Tesla Fireball
Tesla Fireball Lumberjack
Tesla Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball Wizard
Fireball Wizard Ram Rider
Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball Lumberjack
Fireball Wizard Ram Rider
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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