My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince
Giant Snowball
Wall Breakers
Zap
Wall Breakers Prince
Barbarian Barrel
Tesla Wizard Wall Breakers Magic Archer
The Log
Mini P.E.K.K.A Wall Breakers Prince
Earthquake
Tesla
Arrows
Wall Breakers
Royal Delivery
Mini P.E.K.K.A Wizard Wall Breakers Prince Magic Archer
Fireball
Tesla Wizard Wall Breakers Magic Archer
Poison
Wizard Magic Archer
Lightning
Tesla Mini P.E.K.K.A Wizard Prince Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Tesla Fireball Mini P.E.K.K.A Magic Archer Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Wall Breakers Tesla Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Mirror Wall Breakers Magic Archer
Mini P.E.K.K.A
Wizard Mirror Magic Archer
Wizard
Mini P.E.K.K.A Prince
Mirror
Fireball Mini P.E.K.K.A Wall Breakers Magic Archer
Wall Breakers
Fireball Mirror
Prince
Wizard Magic Archer
Magic Archer
Fireball Mini P.E.K.K.A Mirror Prince

Defense Synergies 2 12

Tesla
Mirror Fireball Mini P.E.K.K.A Wizard Prince Magic Archer
Fireball
Mirror Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Tesla Fireball Wizard Mirror Magic Archer
Wizard
Tesla Mini P.E.K.K.A Prince
Mirror
Tesla Fireball Mini P.E.K.K.A Magic Archer
Wall Breakers
Prince
Tesla Wizard Magic Archer
Magic Archer
Tesla Mini P.E.K.K.A Mirror Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Magic Archer
Mini P.E.K.K.A Tesla Prince
Tesla Mini P.E.K.K.A Prince
Tesla Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Fireball Tesla Magic Archer
Tesla Fireball Wizard Magic Archer
Tesla Fireball Magic Archer
Tesla Mini P.E.K.K.A Prince
Tesla Mini P.E.K.K.A Prince
Tesla Fireball Wizard Magic Archer
Tesla Fireball Wizard Magic Archer
Tesla Mini P.E.K.K.A Prince Fireball Wizard
Fireball Wizard Tesla Mini P.E.K.K.A Prince Magic Archer
Mini P.E.K.K.A Tesla Prince
Tesla Fireball Mini P.E.K.K.A Prince
Tesla Wizard Fireball Mini P.E.K.K.A Prince
Tesla Fireball Wizard Prince Magic Archer
Wizard Tesla Fireball Magic Archer
Mini P.E.K.K.A Tesla Prince
Wizard Tesla Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball Prince
Fireball Tesla Mini P.E.K.K.A Wizard Prince Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Tesla Fireball
Tesla Mini P.E.K.K.A Prince
Fireball Wizard Tesla Magic Archer
Mini P.E.K.K.A Prince Tesla Fireball
Mini P.E.K.K.A Tesla Prince
Fireball Mini P.E.K.K.A Prince Magic Archer
Tesla
Tesla Mini P.E.K.K.A Prince
Fireball Prince
Mini P.E.K.K.A Prince Tesla Fireball Wizard
Wizard Tesla Fireball Magic Archer
Tesla Fireball Mini P.E.K.K.A Prince Magic Archer
Tesla Fireball Mini P.E.K.K.A Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball Mini P.E.K.K.A Prince
Fireball Wizard Prince Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince Magic Archer
Fireball Wizard Magic Archer
Fireball Prince Magic Archer
Fireball Wizard
Prince
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard Prince Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Magic Archer
Fireball Magic Archer
Prince
Fireball Wizard Magic Archer
Fireball Prince Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Mini P.E.K.K.A Wizard Prince Magic Archer
Fireball Wizard Magic Archer
Fireball
Prince
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Prince
Fireball Wizard

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