My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Elixir Golem Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Musketeer Guards
Zap
Bats Guards
Barbarian Barrel
Tesla Elixir Golem Musketeer Guards
The Log
Elixir Golem Musketeer Guards
Earthquake
Tesla Elixir Golem Guards
Arrows
Bats Guards
Royal Delivery
Bats Elixir Golem Musketeer Guards
Fireball
Tesla Elixir Golem Musketeer
Poison
Bats Elixir Golem Musketeer Guards
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Elixir Golem Guards Tesla Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Elixir Golem Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem Barbarian Barrel
Tesla
Elixir Golem
Bats Fireball Musketeer Barbarian Barrel
Fireball
Elixir Golem Mega Knight
Musketeer
Elixir Golem Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Elixir Golem Musketeer Mega Knight
Guards
Mega Knight
Bats Fireball Musketeer Barbarian Barrel

Defense Synergies 3 13

Bats
Tesla Musketeer Barbarian Barrel Mega Knight
Tesla
Musketeer Bats Fireball Barbarian Barrel Guards
Elixir Golem
Fireball
Barbarian Barrel Tesla Musketeer Mega Knight
Musketeer
Tesla Guards Bats Fireball Barbarian Barrel Mega Knight
Barbarian Barrel
Fireball Bats Tesla Musketeer Guards Mega Knight
Guards
Musketeer Tesla Barbarian Barrel
Mega Knight
Bats Fireball Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Barbarian Barrel
Bats Tesla Musketeer Mega Knight
Tesla Mega Knight Bats Musketeer
Tesla Bats Musketeer Guards Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Bats Tesla Musketeer Guards Mega Knight
Bats Tesla Musketeer Fireball
Tesla Fireball Musketeer Barbarian Barrel Mega Knight
Tesla Musketeer
Guards Tesla Musketeer Barbarian Barrel Mega Knight
Bats Guards Tesla Fireball Musketeer Barbarian Barrel Mega Knight
Tesla Musketeer Bats Fireball
Tesla Mega Knight Bats Fireball Musketeer Guards
Fireball Mega Knight Bats Tesla Barbarian Barrel Guards
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Bats Fireball Musketeer
Tesla Fireball Mega Knight Bats Musketeer Barbarian Barrel Guards
Barbarian Barrel Bats Tesla Fireball Musketeer Guards Mega Knight
Tesla Musketeer
Mega Knight Bats Tesla Fireball Musketeer Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Fireball Barbarian Barrel
Fireball Tesla Musketeer Barbarian Barrel Mega Knight
Guards Mega Knight Bats Musketeer
Guards Mega Knight Bats Tesla Fireball Musketeer Barbarian Barrel
Tesla Musketeer Guards Mega Knight
Fireball Bats Tesla Musketeer
Guards Bats Tesla Fireball Musketeer
Mega Knight Tesla
Mega Knight Bats Fireball Barbarian Barrel
Tesla Musketeer Guards
Mega Knight Bats Tesla Musketeer Guards
Mega Knight Fireball Guards
Mega Knight Tesla Fireball Guards
Tesla Fireball Musketeer Mega Knight
Tesla Guards Bats Fireball Musketeer Barbarian Barrel
Bats Mega Knight Tesla Fireball Musketeer Barbarian Barrel
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel Guards
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel Guards
Fireball Barbarian Barrel Mega Knight
Fireball Bats Musketeer
Musketeer
Fireball Barbarian Barrel
Fireball
Bats Fireball Musketeer Guards
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Bats
Fireball Musketeer Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Mega Knight
Fireball Musketeer Barbarian Barrel
Bats Fireball Musketeer
Bats Fireball Musketeer Guards
Fireball
Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball Musketeer Barbarian Barrel Guards
Fireball Musketeer
Fireball Barbarian Barrel
Fireball Musketeer Mega Knight
Fireball Musketeer
Fireball
Musketeer Mega Knight
Bats Fireball Musketeer Guards
Bats Fireball Musketeer
Fireball Musketeer Barbarian Barrel Mega Knight
Fireball Mega Knight

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