My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Miner Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Miner Tesla Fireball Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Miner Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner P.E.K.K.A
Tesla
Fireball
The Log Miner Electro Wizard Golden Knight
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
Fireball P.E.K.K.A Miner
Miner
Firecracker Fireball The Log Electro Wizard Golden Knight
Electro Wizard
P.E.K.K.A Fireball Miner
Golden Knight
Fireball Miner

Defense Synergies 4 13

Firecracker
The Log Tesla P.E.K.K.A Electro Wizard Golden Knight
Tesla
The Log Firecracker Fireball Electro Wizard
Fireball
The Log Tesla Miner Electro Wizard Golden Knight
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Tesla Fireball P.E.K.K.A Miner Electro Wizard Golden Knight
Miner
Fireball The Log
Electro Wizard
Firecracker Tesla Fireball P.E.K.K.A The Log
Golden Knight
Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log Electro Wizard Golden Knight
P.E.K.K.A Firecracker Tesla The Log Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Fireball
Tesla Fireball P.E.K.K.A The Log Electro Wizard Golden Knight
Tesla P.E.K.K.A
Firecracker Tesla Miner Electro Wizard
Electro Wizard Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball Electro Wizard
Tesla P.E.K.K.A Fireball The Log Electro Wizard
Fireball Firecracker Tesla P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Tesla Electro Wizard
Tesla Fireball P.E.K.K.A The Log Electro Wizard
Tesla Firecracker Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Firecracker The Log Electro Wizard Golden Knight
The Log Firecracker Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker Tesla The Log Miner
P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Tesla Fireball The Log Electro Wizard
P.E.K.K.A Tesla
Firecracker Fireball Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Firecracker Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Golden Knight
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Tesla Fireball Golden Knight
Firecracker Tesla Fireball
Tesla Electro Wizard Firecracker Fireball P.E.K.K.A The Log Golden Knight
Firecracker Tesla Fireball P.E.K.K.A The Log Electro Wizard Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Golden Knight
Firecracker Fireball The Log Miner Electro Wizard Golden Knight
Fireball The Log Miner
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Miner Firecracker Golden Knight
Fireball Electro Wizard
Firecracker Miner Fireball The Log Electro Wizard Golden Knight
Fireball Firecracker
Firecracker Fireball The Log Miner Golden Knight
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log Golden Knight
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log Miner Golden Knight
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Miner Electro Wizard Golden Knight
Fireball The Log Miner Golden Knight
Fireball Miner Firecracker The Log Golden Knight
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Miner
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Miner Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball The Log Electro Wizard Golden Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Miner Electro Wizard Golden Knight
P.E.K.K.A
Fireball Firecracker

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