My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince Electro Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Tesla Electro Wizard
The Log
Prince
Earthquake
Tesla
Arrows
Royal Delivery
Prince Electro Wizard Inferno Dragon
Fireball
Tesla Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Tesla Prince Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tesla Fireball Electro Wizard Inferno Dragon Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Tesla Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
The Log Electro Wizard
Rage
Prince Electro Wizard
Prince
Rage Electro Giant The Log Electro Wizard
Electro Giant
Prince Inferno Dragon
The Log
Fireball Prince
Electro Wizard
Fireball Rage Prince
Inferno Dragon
Electro Giant

Defense Synergies 3 11

Tesla
The Log Fireball Prince Electro Wizard Inferno Dragon
Fireball
The Log Tesla Electro Wizard
Rage
Prince
The Log Tesla Electro Giant Electro Wizard
Electro Giant
Prince Inferno Dragon
The Log
Tesla Fireball Prince Electro Wizard Inferno Dragon
Electro Wizard
Tesla Fireball Prince The Log Inferno Dragon
Inferno Dragon
Tesla Electro Giant The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard
Inferno Dragon Tesla Prince The Log Electro Wizard
Tesla Prince Electro Wizard Inferno Dragon
Tesla Prince Inferno Dragon Electro Wizard
Fireball Prince The Log
Fireball The Log Tesla Electro Wizard
Tesla Electro Wizard Inferno Dragon Fireball
Tesla Fireball Electro Giant The Log Electro Wizard
Tesla Inferno Dragon Prince
Tesla Prince Electro Wizard
Electro Wizard Tesla Fireball Electro Giant The Log
Tesla Inferno Dragon Fireball Electro Wizard
Tesla Prince Fireball The Log Electro Wizard
Fireball Tesla Prince The Log Electro Wizard
Inferno Dragon Tesla Prince Electro Wizard
Tesla Fireball Prince Electro Giant The Log Electro Wizard Inferno Dragon
Tesla Fireball Prince Electro Wizard
Tesla Fireball Prince The Log Electro Wizard
The Log Tesla Fireball Electro Wizard Inferno Dragon
Tesla Prince Electro Wizard Inferno Dragon
Tesla Fireball Prince Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Prince Electro Giant Electro Wizard
Fireball Electro Wizard Tesla Prince The Log Inferno Dragon
Prince The Log Electro Wizard
Prince Tesla Fireball The Log Electro Wizard
Tesla Prince Inferno Dragon
Fireball Electro Giant Tesla Electro Wizard
Prince Tesla Fireball Electro Wizard
Tesla Prince Inferno Dragon
Electro Wizard Fireball Prince The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Prince
Fireball Prince Electro Giant The Log Electro Wizard
Prince Tesla Fireball
Tesla Fireball Electro Giant
Tesla Electro Giant Electro Wizard Fireball Prince The Log Inferno Dragon
Tesla Fireball Electro Giant The Log Electro Wizard Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball Electro Giant
The Log
Fireball The Log
Fireball The Log
Fireball Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Prince The Log Electro Wizard
Fireball Electro Giant The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Electro Giant The Log Fireball
Inferno Dragon
Fireball The Log Electro Wizard
Fireball Prince The Log
Fireball The Log
Fireball Electro Giant Electro Wizard
Electro Wizard Fireball Electro Giant
Fireball
Fireball The Log
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Fireball Prince
Fireball Electro Wizard
The Log Fireball
Fireball Prince Electro Wizard
The Log Fireball
Fireball Electro Giant
Prince
Electro Giant Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Giant The Log Electro Wizard

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