My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Giant Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Night Witch
Giant Snowball
Night Witch
Zap
Dark Prince Night Witch
Barbarian Barrel
Tesla Valkyrie Dark Prince Night Witch
The Log
Dark Prince
Earthquake
Tesla
Arrows
Night Witch
Royal Delivery
Valkyrie Dark Prince Night Witch
Fireball
Tesla Night Witch
Poison
Night Witch
Lightning
Tesla Valkyrie Dark Prince Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tesla Fireball Valkyrie Dark Prince Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Tesla Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Giant Dark Prince The Log
Valkyrie
Giant Dark Prince
Giant
Rage Dark Prince Night Witch Fireball Valkyrie The Log
Rage
Giant Dark Prince Night Witch
Dark Prince
Giant Fireball Valkyrie Rage
The Log
Fireball Giant
Night Witch
Giant Rage

Defense Synergies 2 11

Tesla
The Log Fireball Valkyrie Dark Prince Night Witch
Fireball
The Log Tesla Valkyrie Dark Prince
Valkyrie
Tesla Fireball The Log Night Witch
Giant
Rage
Dark Prince
Tesla Fireball The Log Night Witch
The Log
Tesla Fireball Valkyrie Dark Prince Night Witch
Night Witch
Tesla Valkyrie Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log
Tesla Valkyrie Dark Prince The Log Night Witch
Tesla Valkyrie Dark Prince Night Witch
Tesla Night Witch Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log
Fireball The Log Tesla Valkyrie Dark Prince Night Witch
Tesla Fireball Night Witch
Tesla Fireball Valkyrie The Log
Tesla Night Witch
Tesla Valkyrie Dark Prince Night Witch
Valkyrie Tesla Fireball Dark Prince The Log Night Witch
Tesla Fireball Night Witch
Tesla Night Witch Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Tesla Dark Prince The Log Night Witch
Tesla
Tesla Fireball The Log
Tesla Fireball Valkyrie Dark Prince Night Witch
Tesla Fireball Valkyrie Dark Prince The Log Night Witch
Valkyrie The Log Tesla Fireball Dark Prince
Tesla
Valkyrie Dark Prince Tesla Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Dark Prince
Fireball Tesla Valkyrie The Log
Valkyrie Dark Prince The Log
Valkyrie Dark Prince Tesla Fireball The Log Night Witch
Tesla Valkyrie Dark Prince Night Witch
Fireball Tesla
Dark Prince Tesla Fireball Valkyrie Night Witch
Tesla Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log
Tesla
Tesla Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log
Dark Prince Tesla Fireball Valkyrie Night Witch
Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Dark Prince The Log Night Witch
Valkyrie Tesla Fireball Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Dark Prince The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Night Witch
Fireball Valkyrie Dark Prince The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Night Witch
Fireball Dark Prince The Log
Fireball Valkyrie The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Dark Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Night Witch
Fireball
Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Fireball Dark Prince Night Witch
Fireball
The Log Fireball
Fireball Valkyrie Dark Prince
The Log Fireball
Fireball
Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log

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