My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Cage Goblin Hut Barbarian Hut Cannon Cart Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Cannon Cart Fisherman
Giant Snowball
Goblin Hut Clone Fisherman
Zap
Goblin Hut Clone Cannon Cart Fisherman
Barbarian Barrel
Tesla Goblin Cage Goblin Hut Barbarian Hut Clone Cannon Cart
The Log
Goblin Cage Goblin Hut Barbarian Hut Clone Cannon Cart Fisherman
Earthquake
Tesla Goblin Cage Goblin Hut Barbarian Hut Clone
Arrows
Goblin Hut Clone
Royal Delivery
Goblin Cage Goblin Hut Clone Cannon Cart Fisherman
Fireball
Tesla Goblin Cage Goblin Hut Barbarian Hut Clone Cannon Cart Fisherman
Poison
Goblin Cage Goblin Hut Barbarian Hut Clone Fisherman
Lightning
Tesla Goblin Cage Goblin Hut Barbarian Hut Cannon Cart Fisherman
Rocket
Goblin Hut Barbarian Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Fisherman Tesla Goblin Cage Goblin Hut Cannon Cart Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Clone Fisherman Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Goblin Cage
Goblin Hut Cannon Cart
Goblin Hut
Goblin Cage Barbarian Hut Cannon Cart Fisherman
Barbarian Hut
Goblin Hut
Rage
Cannon Cart
Clone
Cannon Cart
Cannon Cart
Goblin Cage Goblin Hut Rage Clone Fisherman
Fisherman
Goblin Hut Cannon Cart

Defense Synergies 0 4

Tesla
Cannon Cart
Goblin Cage
Cannon Cart
Goblin Hut
Barbarian Hut Cannon Cart
Barbarian Hut
Goblin Hut
Rage
Clone
Cannon Cart
Tesla Goblin Cage Goblin Hut
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Tesla Goblin Cage Goblin Hut
Barbarian Hut Tesla Goblin Cage Goblin Hut Cannon Cart Fisherman
Tesla Goblin Cage Goblin Hut Barbarian Hut Fisherman Cannon Cart
Tesla Goblin Cage Goblin Hut Barbarian Hut Cannon Cart Fisherman
Goblin Cage
Tesla Cannon Cart
Tesla Goblin Cage Goblin Hut Barbarian Hut
Barbarian Hut Tesla Goblin Cage Cannon Cart
Tesla Barbarian Hut Goblin Cage Goblin Hut Fisherman
Tesla Cannon Cart Fisherman
Tesla Goblin Hut Cannon Cart Fisherman
Tesla Goblin Hut Barbarian Hut
Tesla Goblin Cage Goblin Hut Barbarian Hut Cannon Cart
Barbarian Hut Tesla Goblin Cage Goblin Hut Cannon Cart
Barbarian Hut Tesla Goblin Cage Goblin Hut Cannon Cart
Barbarian Hut Tesla Goblin Cage Goblin Hut Fisherman
Tesla Barbarian Hut Goblin Cage Goblin Hut Cannon Cart Fisherman
Tesla Goblin Cage Goblin Hut Barbarian Hut Cannon Cart Fisherman
Goblin Cage Tesla Goblin Hut Barbarian Hut Cannon Cart Fisherman
Barbarian Hut Tesla Goblin Cage Goblin Hut Cannon Cart Fisherman
Tesla Cannon Cart Fisherman
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tesla Goblin Cage Goblin Hut Cannon Cart Fisherman
Tesla Cannon Cart Fisherman
Goblin Cage Goblin Hut Barbarian Hut Cannon Cart Fisherman
Tesla Goblin Cage Barbarian Hut Cannon Cart Fisherman
Barbarian Hut Tesla Goblin Cage Goblin Hut Cannon Cart Fisherman
Tesla Goblin Hut
Tesla Goblin Cage Goblin Hut Barbarian Hut Cannon Cart
Tesla Goblin Cage Barbarian Hut Cannon Cart Fisherman
Goblin Cage Goblin Hut Barbarian Hut Cannon Cart
Tesla Goblin Cage Goblin Hut Barbarian Hut
Tesla Goblin Cage Goblin Hut Cannon Cart
Goblin Cage
Cannon Cart Tesla Goblin Cage Barbarian Hut
Tesla Goblin Cage Barbarian Hut Cannon Cart
Tesla Goblin Hut Goblin Cage Barbarian Hut Cannon Cart Fisherman
Tesla Goblin Cage Goblin Hut Barbarian Hut Cannon Cart
Goblin Cage Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Fisherman
Goblin Hut Barbarian Hut Cannon Cart
Cannon Cart Barbarian Hut
Barbarian Hut
Fisherman
Fisherman
Cannon Cart Fisherman
Goblin Hut Barbarian Hut Cannon Cart Fisherman
Cannon Cart Fisherman
Goblin Hut Barbarian Hut Cannon Cart Fisherman
Goblin Hut Barbarian Hut Cannon Cart
Goblin Hut Barbarian Hut Cannon Cart
Fisherman
Fisherman
Fisherman
Barbarian Hut Cannon Cart
Fisherman
Fisherman
Fisherman
Fisherman
Goblin Hut
Goblin Hut Barbarian Hut Cannon Cart
Cannon Cart
Cannon Cart
Cannon Cart
Cannon Cart

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