My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Hunter Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Phoenix
Giant Snowball
Bats Goblin Curse
Zap
Bats Goblin Curse
Barbarian Barrel
Tesla Goblin Curse Hunter
The Log
Goblin Curse Hunter
Earthquake
Tesla
Arrows
Bats Goblin Curse
Royal Delivery
Bats Battle Healer Hunter
Fireball
Tesla Battle Healer Hunter
Poison
Bats Battle Healer Goblin Curse Hunter Phoenix
Lightning
Tesla Battle Healer Hunter Phoenix
Rocket
Battle Healer Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Goblin Curse Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Void Tesla Battle Healer Hunter Phoenix Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Curse Void Tesla

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Golem
Tesla
Battle Healer
Bats Hunter Golem
Goblin Curse
Void
Hunter
Battle Healer Golem
Golem
Bats Battle Healer Hunter
Phoenix

Defense Synergies 0 6

Bats
Tesla Battle Healer Hunter
Tesla
Bats Battle Healer
Battle Healer
Bats Tesla Hunter Phoenix
Goblin Curse
Void
Hunter
Bats Battle Healer
Golem
Phoenix
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Void
Hunter Bats Tesla Battle Healer Goblin Curse Phoenix
Tesla Hunter Bats Goblin Curse Void
Tesla Hunter Bats Goblin Curse Phoenix
Battle Healer
Bats Tesla Hunter
Bats Tesla Hunter Goblin Curse Void Phoenix
Tesla Battle Healer Void Phoenix
Tesla Hunter Goblin Curse Phoenix
Tesla Battle Healer Hunter Phoenix
Bats Goblin Curse Tesla Hunter
Tesla Hunter Bats Goblin Curse Phoenix
Tesla Hunter Bats Battle Healer Goblin Curse
Bats Tesla Goblin Curse Hunter
Tesla Goblin Curse Hunter Phoenix
Tesla Goblin Curse Hunter
Tesla Bats Hunter
Tesla Bats Battle Healer Hunter
Hunter Bats Tesla Battle Healer Goblin Curse
Tesla Goblin Curse Hunter Phoenix
Bats Tesla Battle Healer Goblin Curse Hunter
Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Battle Healer Void
Void Tesla Battle Healer Hunter Phoenix
Bats Battle Healer Hunter
Hunter Bats Tesla Battle Healer Phoenix
Tesla Battle Healer Goblin Curse Hunter Phoenix
Bats Tesla Goblin Curse Hunter
Bats Tesla Battle Healer Void Hunter Phoenix
Tesla Battle Healer Goblin Curse Hunter Phoenix
Void Bats Phoenix
Tesla Goblin Curse Phoenix
Bats Tesla Hunter Phoenix
Void Phoenix
Tesla Goblin Curse Hunter
Tesla Goblin Curse
Tesla Phoenix Bats Battle Healer Hunter
Bats Tesla Battle Healer Goblin Curse Hunter Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Goblin Curse
Void
Void
Goblin Curse
Bats Goblin Curse Hunter
Goblin Curse Hunter
Void
Bats Void
Void
Void Goblin Curse
Void Hunter
Void
Hunter
Bats
Void Hunter
Goblin Curse Void
Void
Void
Void
Void
Goblin Curse Hunter
Void Hunter
Void
Void Goblin Curse
Bats Goblin Curse Void Hunter
Bats Void
Void
Void Hunter
Void
Goblin Curse
Bats Void
Goblin Curse Hunter
Void Hunter
Void
Bats
Bats Void
Void
Void
Void

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