My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Balloon Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Inferno Dragon
Giant Snowball
Hog Rider Witch Balloon Princess Inferno Dragon
Zap
Witch Balloon Princess Inferno Dragon
Barbarian Barrel
Tesla Witch Princess
The Log
Hog Rider Witch Princess
Earthquake
Tesla Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Hog Rider Witch Balloon Princess Inferno Dragon
Fireball
Tesla Hog Rider Witch Balloon Princess Inferno Dragon
Poison
Witch Balloon Princess
Lightning
Tesla Witch Balloon Inferno Dragon
Rocket
Hog Rider Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Poison Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Tesla Hog Rider Poison Inferno Dragon Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Tesla Hog Rider Poison

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Hog Rider
Poison Witch Balloon Princess Mega Knight
Poison
Hog Rider Balloon Mega Knight
Witch
Hog Rider Mega Knight
Balloon
Hog Rider Poison Princess Mega Knight
Princess
Hog Rider Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider Poison Witch Balloon Princess

Defense Synergies 0 7

Tesla
Poison Princess Inferno Dragon
Hog Rider
Poison
Tesla Mega Knight
Witch
Mega Knight
Balloon
Princess
Tesla Mega Knight
Inferno Dragon
Tesla Mega Knight
Mega Knight
Poison Witch Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Inferno Dragon Tesla Witch Mega Knight
Tesla Witch Mega Knight Inferno Dragon
Tesla Witch Inferno Dragon Mega Knight
Poison Princess Mega Knight
Tesla Mega Knight
Tesla Inferno Dragon Poison Witch Princess
Tesla Poison Mega Knight
Tesla Witch Inferno Dragon Princess
Tesla Mega Knight
Poison Witch Tesla Princess Mega Knight
Tesla Inferno Dragon Poison Witch Princess
Tesla Mega Knight Witch
Mega Knight Tesla Poison Witch Princess
Inferno Dragon Tesla Mega Knight
Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Poison Witch
Tesla Mega Knight Witch
Poison Witch Tesla Princess Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Tesla Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch
Poison Tesla Inferno Dragon Mega Knight
Mega Knight Witch
Mega Knight Tesla
Tesla Witch Inferno Dragon Mega Knight
Poison Tesla Witch Princess
Tesla Witch
Mega Knight Tesla Inferno Dragon
Mega Knight Poison Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Witch
Mega Knight Poison
Mega Knight Tesla Witch
Tesla Witch Princess Mega Knight
Tesla Witch Poison Inferno Dragon
Poison Mega Knight Tesla Witch Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess
Poison Princess
Poison
Poison
Poison Mega Knight
Poison Witch Princess
Poison Witch Princess
Poison Princess
Poison
Poison
Poison Princess
Poison Princess
Poison Princess
Poison Princess
Princess Poison
Poison Witch Princess
Poison Princess Mega Knight
Poison
Poison Princess Mega Knight
Poison Witch Princess Mega Knight
Poison Mega Knight
Poison Princess
Poison
Poison Witch Princess Mega Knight
Witch Inferno Dragon
Poison Witch Princess
Poison Witch Princess Mega Knight
Poison
Poison Witch Princess
Poison Witch
Poison Mega Knight
Poison Princess
Mega Knight
Poison Princess
Witch Princess
Poison Witch Princess
Poison Princess Mega Knight
Poison Princess
Poison
Mega Knight
Poison Witch Princess
Poison Witch Princess
Poison Witch Princess Mega Knight
Inferno Dragon
Mega Knight

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