My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Tesla Hog Rider Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Tesla Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Tesla Hog Rider Electro Wizard Rocket P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Tesla Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Hog Rider
The Log Rocket Electro Wizard
Rocket
Hog Rider Electro Giant
P.E.K.K.A
Electro Wizard The Log Ice Wizard
Electro Giant
Rocket
The Log
Hog Rider P.E.K.K.A
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 2 7

Tesla
The Log Electro Wizard
Hog Rider
Rocket
The Log
P.E.K.K.A
The Log Ice Wizard Electro Wizard
Electro Giant
Ice Wizard
The Log
Tesla P.E.K.K.A Rocket Ice Wizard Electro Wizard
Ice Wizard
P.E.K.K.A Electro Giant The Log
Electro Wizard
Tesla P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla The Log Electro Wizard
P.E.K.K.A Tesla The Log Ice Wizard Electro Wizard
Tesla Rocket P.E.K.K.A Ice Wizard Electro Wizard
Tesla P.E.K.K.A Ice Wizard Electro Wizard
Rocket P.E.K.K.A The Log
The Log Tesla Ice Wizard Electro Wizard
Tesla Rocket Electro Wizard Ice Wizard
Rocket Tesla P.E.K.K.A Electro Giant The Log Electro Wizard
Tesla P.E.K.K.A Ice Wizard
Tesla Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Tesla Electro Giant The Log
Tesla Ice Wizard Electro Wizard
Tesla P.E.K.K.A Rocket The Log Ice Wizard Electro Wizard
Rocket Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Rocket Tesla P.E.K.K.A Electro Giant The Log Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla The Log Ice Wizard Electro Wizard
The Log Tesla Ice Wizard Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A Electro Giant The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Tesla Rocket The Log
P.E.K.K.A Rocket The Log Electro Wizard
Rocket P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Tesla
Rocket Electro Giant Tesla Ice Wizard Electro Wizard
Rocket P.E.K.K.A Tesla Ice Wizard Electro Wizard
P.E.K.K.A Tesla
Rocket P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Rocket P.E.K.K.A Electro Giant The Log Electro Wizard
Rocket P.E.K.K.A Tesla
Tesla Electro Giant
Tesla Electro Giant Electro Wizard Rocket P.E.K.K.A The Log
Tesla P.E.K.K.A Electro Giant The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Ice Wizard Electro Wizard
Rocket The Log
Rocket The Log
Rocket The Log
Electro Giant Rocket Ice Wizard
The Log
The Log Ice Wizard
The Log
Rocket Electro Wizard
Rocket The Log Electro Wizard
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Rocket
Rocket The Log Electro Wizard
Rocket Electro Giant The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Electro Giant The Log Ice Wizard
The Log Ice Wizard Electro Wizard
The Log
Rocket The Log
Electro Giant Ice Wizard Electro Wizard
Rocket Electro Wizard Electro Giant
Rocket The Log
Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Electro Wizard Rocket
Rocket Ice Wizard Electro Wizard
The Log
Rocket Electro Wizard
The Log
Rocket Electro Giant
P.E.K.K.A
Electro Giant Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket Electro Giant The Log Electro Wizard
P.E.K.K.A
Rocket

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