My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Minion Horde Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Royal Ghost
The Log
Royal Giant Hog Rider Goblin Barrel Skeleton Army
Earthquake
Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Hog Rider Goblin Barrel Skeleton Army Royal Ghost
Fireball
Tesla Minion Horde Hog Rider Goblin Barrel Skeleton Army
Poison
Minion Horde Skeleton Army
Lightning
Tesla
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Royal Ghost Tesla Hog Rider Minion Horde Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Royal Ghost Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Royal Giant Hog Rider Golem
Royal Giant
Goblin Barrel Minion Horde Hog Rider Royal Ghost
Hog Rider
Minion Horde Royal Giant Goblin Barrel
Goblin Barrel
Royal Giant Hog Rider Skeleton Army Golem Royal Ghost
Skeleton Army
Goblin Barrel
Golem
Minion Horde Goblin Barrel
Royal Ghost
Royal Giant Goblin Barrel

Defense Synergies 0 1

Tesla
Skeleton Army
Minion Horde
Royal Giant
Hog Rider
Goblin Barrel
Skeleton Army
Tesla
Golem
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde
Minion Horde Skeleton Army Tesla
Tesla Minion Horde Skeleton Army
Tesla Minion Horde Skeleton Army
Skeleton Army
Skeleton Army Tesla Royal Ghost
Tesla Minion Horde
Tesla
Tesla Minion Horde Skeleton Army
Skeleton Army Tesla Minion Horde Royal Ghost
Minion Horde Skeleton Army Tesla Royal Ghost
Tesla Minion Horde
Tesla Minion Horde Skeleton Army
Skeleton Army Tesla Minion Horde Royal Ghost
Skeleton Army Tesla Minion Horde
Minion Horde Skeleton Army Tesla
Tesla Minion Horde Skeleton Army
Tesla Minion Horde Skeleton Army Royal Ghost
Tesla Royal Ghost
Tesla
Skeleton Army Royal Ghost Tesla Minion Horde
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Royal Ghost
Tesla Royal Ghost
Skeleton Army Minion Horde
Skeleton Army Tesla Minion Horde
Tesla Minion Horde Skeleton Army
Tesla Minion Horde
Skeleton Army Tesla Minion Horde
Tesla Minion Horde Skeleton Army
Minion Horde Skeleton Army
Tesla Minion Horde Skeleton Army
Tesla Minion Horde
Skeleton Army
Skeleton Army Tesla Minion Horde
Tesla Minion Horde Skeleton Army
Tesla Skeleton Army Minion Horde
Tesla Minion Horde Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Ghost
Royal Ghost
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Royal Ghost
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Skeleton Army
Minion Horde
Minion Horde
Minion Horde
Royal Ghost

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