My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Giant Baby Dragon Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Firecracker Minion Horde Witch X-Bow
Barbarian Barrel
Firecracker Tesla Valkyrie Witch X-Bow
The Log
Firecracker Witch X-Bow
Earthquake
Firecracker Tesla Witch X-Bow
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Valkyrie Baby Dragon Witch
Fireball
Firecracker Tesla Minion Horde Baby Dragon Witch X-Bow
Poison
Firecracker Minion Horde Witch X-Bow
Lightning
Tesla Valkyrie Baby Dragon Witch X-Bow
Rocket
Minion Horde Valkyrie Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Valkyrie Baby Dragon Minion Horde Giant Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Valkyrie Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Giant Baby Dragon X-Bow
Tesla
Minion Horde
Giant
Valkyrie
Firecracker Giant Baby Dragon Witch X-Bow
Giant
Firecracker Minion Horde Valkyrie Baby Dragon Witch
Baby Dragon
Firecracker Valkyrie Giant Witch
Witch
Valkyrie Giant Baby Dragon
X-Bow
Firecracker Valkyrie

Defense Synergies 2 9

Firecracker
Valkyrie Tesla Baby Dragon X-Bow
Tesla
X-Bow Firecracker Valkyrie Baby Dragon
Minion Horde
Valkyrie
Firecracker Tesla Baby Dragon Witch X-Bow
Giant
Baby Dragon
Firecracker Tesla Valkyrie Witch
Witch
Valkyrie Baby Dragon
X-Bow
Tesla Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Minion Horde Valkyrie Baby Dragon X-Bow
Minion Horde Firecracker Tesla Valkyrie Witch X-Bow
Tesla Minion Horde Witch Valkyrie
Tesla Minion Horde Witch Firecracker Valkyrie
Firecracker Valkyrie X-Bow
Firecracker Tesla Valkyrie Baby Dragon X-Bow
Tesla Minion Horde Firecracker Baby Dragon Witch X-Bow
Tesla Valkyrie Baby Dragon X-Bow
Tesla Minion Horde Witch X-Bow
Firecracker Tesla Minion Horde Valkyrie
Minion Horde Valkyrie Witch Firecracker Tesla Baby Dragon X-Bow
Tesla Minion Horde Firecracker Baby Dragon Witch
Tesla Minion Horde Valkyrie Witch X-Bow
Valkyrie Firecracker Tesla Minion Horde Baby Dragon Witch X-Bow
Tesla Minion Horde X-Bow
Minion Horde Tesla X-Bow
Tesla Minion Horde Firecracker Valkyrie Witch X-Bow
Tesla Valkyrie Firecracker Minion Horde Baby Dragon Witch X-Bow
Valkyrie Baby Dragon Witch Firecracker Tesla
Tesla
Valkyrie Firecracker Tesla Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch X-Bow
Firecracker Tesla Valkyrie Baby Dragon X-Bow
Minion Horde Valkyrie Witch
Valkyrie Tesla Minion Horde X-Bow
Tesla Minion Horde Valkyrie Witch
Firecracker Tesla Minion Horde Baby Dragon Witch
Tesla Minion Horde Valkyrie Witch
Tesla Minion Horde Valkyrie
Minion Horde Firecracker Valkyrie Baby Dragon Witch X-Bow
Witch Tesla Minion Horde
Tesla Minion Horde Valkyrie Witch
Valkyrie
Tesla Minion Horde Valkyrie Witch
Firecracker Tesla Minion Horde Valkyrie Baby Dragon Witch
Tesla Witch Firecracker Minion Horde Valkyrie Baby Dragon X-Bow
Valkyrie Firecracker Tesla Minion Horde Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow
Minion Horde Baby Dragon X-Bow
Firecracker Valkyrie
Firecracker Minion Horde Valkyrie Baby Dragon
Firecracker Minion Horde Baby Dragon Witch
Firecracker Minion Horde Baby Dragon Witch
X-Bow Firecracker Baby Dragon
Firecracker X-Bow
Minion Horde X-Bow
Firecracker Minion Horde Valkyrie X-Bow
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Minion Horde Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow
X-Bow Firecracker Minion Horde Baby Dragon Witch
Firecracker Minion Horde Baby Dragon X-Bow
Minion Horde
Firecracker Baby Dragon X-Bow
Firecracker Valkyrie Baby Dragon Witch X-Bow
Minion Horde Baby Dragon X-Bow
X-Bow
Minion Horde Baby Dragon X-Bow
Firecracker Valkyrie Baby Dragon Witch
Minion Horde Witch
Firecracker X-Bow Baby Dragon Witch
Baby Dragon Witch X-Bow
Firecracker Baby Dragon X-Bow
Firecracker Minion Horde Baby Dragon Witch X-Bow
Firecracker Minion Horde Witch
Minion Horde
Minion Horde X-Bow
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Witch X-Bow
Firecracker Baby Dragon Witch
Firecracker Minion Horde Valkyrie Baby Dragon
Firecracker Baby Dragon
Firecracker Minion Horde
Firecracker Minion Horde Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch X-Bow
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: