My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit Inferno Dragon Night Witch
Giant Snowball
Minion Horde Balloon Inferno Dragon Night Witch
Zap
Minion Horde Balloon Bandit Inferno Dragon Night Witch
Barbarian Barrel
Tesla Wizard Bandit Night Witch
The Log
Bandit
Earthquake
Tesla
Arrows
Minion Horde Night Witch
Royal Delivery
Minion Horde Wizard Balloon Bandit Inferno Dragon Night Witch
Fireball
Tesla Minion Horde Wizard Balloon Bandit Inferno Dragon Night Witch
Poison
Minion Horde Wizard Balloon Night Witch
Lightning
Tesla Wizard Balloon Bandit Inferno Dragon Night Witch
Rocket
Minion Horde Wizard Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Tesla Inferno Dragon Night Witch Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Tesla Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Wizard
Tornado Balloon Bandit
Tornado
Wizard Balloon Night Witch
Balloon
Wizard Tornado Bandit
Bandit
Wizard Balloon
Inferno Dragon
Night Witch
Tornado

Defense Synergies 1 7

Tesla
Wizard Tornado Inferno Dragon Night Witch
Minion Horde
Tornado
Wizard
Tornado Tesla Bandit
Tornado
Wizard Tesla Minion Horde Inferno Dragon
Balloon
Bandit
Wizard
Inferno Dragon
Tesla Tornado
Night Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Wizard
Minion Horde Inferno Dragon Tesla Bandit Night Witch
Tesla Minion Horde Tornado Bandit Inferno Dragon Night Witch
Tesla Minion Horde Inferno Dragon Night Witch Bandit
Tornado
Tornado Tesla Bandit Night Witch
Tesla Minion Horde Tornado Inferno Dragon Wizard Night Witch
Tesla Bandit
Tesla Minion Horde Inferno Dragon Tornado Night Witch
Tornado Tesla Minion Horde Bandit Night Witch
Minion Horde Tesla Wizard Tornado Bandit Night Witch
Tesla Minion Horde Inferno Dragon Wizard Tornado Night Witch
Tesla Minion Horde Night Witch Wizard Bandit
Wizard Tesla Minion Horde Tornado Night Witch
Inferno Dragon Tesla Minion Horde Bandit
Minion Horde Tornado Tesla Bandit Inferno Dragon
Tesla Minion Horde Wizard Tornado Night Witch
Tesla Minion Horde Wizard Tornado Bandit Night Witch
Wizard Tornado Tesla Bandit Inferno Dragon
Tesla Tornado Inferno Dragon
Wizard Tesla Minion Horde Bandit Night Witch
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bandit
Bandit Tesla Wizard Inferno Dragon
Bandit Minion Horde
Tesla Minion Horde Tornado Bandit Night Witch
Tesla Minion Horde Bandit Inferno Dragon Night Witch
Wizard Tesla Minion Horde Tornado
Tesla Minion Horde Bandit Night Witch
Tesla Minion Horde Inferno Dragon
Minion Horde Tornado Bandit Inferno Dragon
Tesla Minion Horde Inferno Dragon
Inferno Dragon Tesla Minion Horde
Tornado
Tesla Minion Horde Wizard Bandit Night Witch
Wizard Tesla Minion Horde
Tesla Minion Horde Tornado Inferno Dragon Night Witch
Tesla Minion Horde Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Tornado Bandit
Minion Horde Bandit
Wizard Minion Horde
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Wizard Tornado Bandit
Minion Horde Tornado Night Witch
Minion Horde Wizard Tornado Bandit
Wizard Tornado
Bandit
Minion Horde Bandit
Minion Horde Wizard Bandit
Minion Horde Wizard Bandit
Tornado
Minion Horde Night Witch
Wizard Bandit
Wizard Tornado
Minion Horde Night Witch
Wizard Tornado
Tornado
Minion Horde
Tornado Wizard
Minion Horde Inferno Dragon
Wizard Tornado Bandit
Wizard Tornado Bandit
Tornado Bandit
Minion Horde Wizard Tornado Night Witch
Minion Horde Wizard
Minion Horde Night Witch
Minion Horde Wizard Bandit Night Witch
Minion Horde
Minion Horde
Wizard
Minion Horde Bandit Night Witch
Wizard Tornado
Minion Horde Wizard
Wizard
Tornado
Minion Horde
Minion Horde Tornado
Tornado
Tornado Bandit
Inferno Dragon
Wizard

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