My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Lumberjack
Zap
Inferno Tower Bandit
Barbarian Barrel
Tesla Inferno Tower Bandit Lumberjack
The Log
Hog Rider Bandit Lumberjack
Earthquake
Tesla Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Bandit Lumberjack
Fireball
Tesla Hog Rider Inferno Tower Bandit Lumberjack
Poison
Inferno Tower
Lightning
Tesla Ice Golem Inferno Tower Bandit Lumberjack
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Bandit Tesla Fireball Hog Rider Lumberjack Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Bandit Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Ice Golem
Hog Rider Lumberjack
Fireball
Hog Rider The Log
Hog Rider
Ice Golem Fireball The Log Bandit Lumberjack
Inferno Tower
The Log
Hog Rider Fireball Bandit Lumberjack
Bandit
Hog Rider The Log Lumberjack
Lumberjack
Ice Golem Hog Rider The Log Bandit

Defense Synergies 5 14

Tesla
Ice Golem The Log Fireball Inferno Tower
Ice Golem
Tesla Inferno Tower Fireball The Log Bandit Lumberjack
Fireball
The Log Tesla Ice Golem Inferno Tower Bandit Lumberjack
Hog Rider
Inferno Tower
Ice Golem The Log Tesla Fireball Bandit Lumberjack
The Log
Tesla Fireball Inferno Tower Ice Golem Bandit Lumberjack
Bandit
Ice Golem Fireball Inferno Tower The Log Lumberjack
Lumberjack
Ice Golem Fireball Inferno Tower The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball Inferno Tower The Log
Inferno Tower Lumberjack Tesla The Log Bandit
Tesla Inferno Tower Lumberjack Bandit
Tesla Inferno Tower Lumberjack Bandit
Fireball The Log Lumberjack
Fireball The Log Tesla Bandit Lumberjack
Tesla Inferno Tower Fireball
Tesla Ice Golem Fireball Inferno Tower The Log Bandit
Tesla Inferno Tower Lumberjack
Tesla Ice Golem Inferno Tower Bandit Lumberjack
Tesla Ice Golem Fireball The Log Bandit Lumberjack
Tesla Inferno Tower Fireball
Tesla Inferno Tower Lumberjack Fireball The Log Bandit
Fireball Tesla The Log Lumberjack
Inferno Tower Tesla Bandit Lumberjack
Inferno Tower Tesla Fireball The Log Bandit Lumberjack
Tesla Fireball Inferno Tower Lumberjack
Tesla Fireball The Log Bandit Lumberjack
The Log Tesla Ice Golem Fireball Bandit Lumberjack
Tesla Inferno Tower Lumberjack
Tesla Fireball The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Ice Golem Fireball Inferno Tower Bandit
Fireball Bandit Tesla Ice Golem The Log Lumberjack
Bandit Lumberjack Ice Golem Inferno Tower The Log
Lumberjack Tesla Ice Golem Fireball Inferno Tower The Log Bandit
Inferno Tower Tesla Bandit Lumberjack
Fireball Tesla Ice Golem
Tesla Ice Golem Fireball Inferno Tower Bandit Lumberjack
Inferno Tower Tesla Lumberjack
Ice Golem Fireball Inferno Tower The Log Bandit
Inferno Tower Tesla
Tesla Inferno Tower Lumberjack
Fireball The Log
Tesla Ice Golem Fireball Inferno Tower Bandit Lumberjack
Tesla Fireball
Tesla Inferno Tower Ice Golem Fireball The Log Lumberjack
Tesla Ice Golem Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem
The Log
Fireball The Log Ice Golem
Fireball The Log Bandit
Fireball Lumberjack
Fireball The Log Bandit
Fireball
Ice Golem Fireball The Log Bandit
Fireball Bandit
Ice Golem Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Ice Golem Fireball
Fireball
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log
Fireball Bandit
Fireball
The Log Fireball
Fireball Lumberjack
The Log Ice Golem Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Bandit

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