My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Inferno Tower Electro Dragon Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Balloon Electro Dragon Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon
Zap
Inferno Tower Balloon
Barbarian Barrel
Tesla Inferno Tower Ice Wizard
The Log
Earthquake
Tesla Inferno Tower
Arrows
Royal Delivery
Balloon Electro Dragon Ice Wizard
Fireball
Tesla Inferno Tower Balloon Electro Dragon Ice Wizard
Poison
Inferno Tower Balloon Electro Dragon Ice Wizard
Lightning
Tesla Ice Golem Inferno Tower Balloon Electro Dragon Ice Wizard Archer Queen
Rocket
Inferno Tower Balloon Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Ice Wizard Tesla Poison Inferno Tower Balloon Electro Dragon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Ice Wizard Tesla Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Ice Golem
Balloon Electro Dragon Archer Queen
Inferno Tower
Poison
Balloon Electro Dragon
Balloon
Ice Golem Poison Electro Dragon Ice Wizard
Electro Dragon
Ice Golem Poison Balloon Ice Wizard
Ice Wizard
Balloon Electro Dragon
Archer Queen
Ice Golem

Defense Synergies 3 10

Tesla
Ice Golem Inferno Tower Poison
Ice Golem
Tesla Inferno Tower Archer Queen Poison Electro Dragon Ice Wizard
Inferno Tower
Ice Golem Tesla Poison Electro Dragon Ice Wizard
Poison
Tesla Ice Golem Inferno Tower Ice Wizard
Balloon
Electro Dragon
Ice Golem Inferno Tower Ice Wizard
Ice Wizard
Ice Golem Inferno Tower Poison Electro Dragon
Archer Queen
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Inferno Tower Electro Dragon
Inferno Tower Tesla Electro Dragon Ice Wizard
Tesla Inferno Tower Electro Dragon Ice Wizard
Tesla Inferno Tower Electro Dragon Ice Wizard
Poison
Tesla Electro Dragon Ice Wizard
Tesla Inferno Tower Poison Electro Dragon Ice Wizard
Tesla Ice Golem Inferno Tower Poison Electro Dragon
Tesla Inferno Tower Ice Wizard Archer Queen
Tesla Ice Golem Inferno Tower Ice Wizard
Poison Ice Wizard Tesla Ice Golem Electro Dragon
Tesla Inferno Tower Poison Electro Dragon Ice Wizard
Tesla Inferno Tower Electro Dragon Ice Wizard
Tesla Poison Electro Dragon
Inferno Tower Tesla
Inferno Tower Tesla
Tesla Inferno Tower Poison Electro Dragon
Tesla Electro Dragon Ice Wizard
Poison Tesla Ice Golem Electro Dragon Ice Wizard
Tesla Inferno Tower
Tesla Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Inferno Tower
Poison Tesla Ice Golem Electro Dragon
Ice Golem Inferno Tower Electro Dragon
Tesla Ice Golem Inferno Tower
Inferno Tower Tesla
Poison Tesla Ice Golem Electro Dragon Ice Wizard
Tesla Ice Golem Inferno Tower Ice Wizard
Inferno Tower Tesla
Electro Dragon Ice Golem Inferno Tower Poison
Inferno Tower Tesla
Tesla Inferno Tower Electro Dragon
Poison Archer Queen
Tesla Ice Golem Inferno Tower
Tesla Electro Dragon
Tesla Inferno Tower Electro Dragon Ice Golem Poison Archer Queen
Poison Tesla Ice Golem Inferno Tower Electro Dragon Ice Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Electro Dragon
Poison Electro Dragon Ice Wizard
Poison Electro Dragon
Ice Golem Poison
Poison
Poison Ice Golem Electro Dragon Ice Wizard
Poison
Poison Ice Golem Electro Dragon Ice Wizard
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Archer Queen
Poison Ice Golem
Poison Electro Dragon
Ice Golem Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Electro Dragon
Ice Golem Poison Electro Dragon Ice Wizard
Poison Electro Dragon Ice Wizard
Poison Electro Dragon
Poison
Poison Ice Golem Electro Dragon Ice Wizard
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Poison Electro Dragon Ice Wizard Archer Queen
Poison Electro Dragon
Ice Golem Poison Electro Dragon
Poison Archer Queen
Electro Dragon Archer Queen
Electro Dragon Poison Archer Queen
Poison Electro Dragon Archer Queen
Poison Electro Dragon Archer Queen

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