My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Zappies Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Zappies Wall Breakers Skeleton Army
Zap
Zappies Wall Breakers Skeleton Army X-Bow
Barbarian Barrel
Tesla Zappies Wall Breakers Skeleton Army X-Bow
The Log
Zappies Wall Breakers Skeleton Army X-Bow
Earthquake
Tesla Zappies Elixir Collector Skeleton Army X-Bow
Arrows
Zappies Wall Breakers Skeleton Army
Royal Delivery
Zappies Wall Breakers Skeleton Army
Fireball
Tesla Zappies Elixir Collector Wall Breakers Skeleton Army X-Bow
Poison
Zappies Elixir Collector Skeleton Army X-Bow
Lightning
Tesla Ice Golem Elixir Collector X-Bow
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers The Log Skeleton Army Tesla Zappies Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Wall Breakers The Log Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Ice Golem
Wall Breakers X-Bow Zappies
Zappies
Ice Golem Wall Breakers
Elixir Collector
Wall Breakers
Ice Golem Zappies The Log
Skeleton Army
X-Bow
X-Bow
Ice Golem The Log Skeleton Army
The Log
X-Bow Wall Breakers

Defense Synergies 5 8

Tesla
Ice Golem X-Bow The Log Zappies Skeleton Army
Ice Golem
Tesla X-Bow Zappies The Log
Zappies
Tesla Ice Golem Skeleton Army The Log
Elixir Collector
Wall Breakers
Skeleton Army
Tesla Zappies X-Bow The Log
X-Bow
Tesla Ice Golem The Log Skeleton Army
The Log
Tesla X-Bow Ice Golem Zappies Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Zappies X-Bow The Log
Skeleton Army Tesla Zappies X-Bow The Log
Tesla Skeleton Army Zappies
Tesla Skeleton Army Zappies
Skeleton Army X-Bow The Log
Skeleton Army The Log Tesla Zappies X-Bow
Tesla Zappies X-Bow
Tesla Ice Golem X-Bow The Log
Tesla Zappies Skeleton Army X-Bow
Skeleton Army Tesla Ice Golem Zappies
Skeleton Army Tesla Ice Golem Zappies X-Bow The Log
Tesla Zappies
Tesla Skeleton Army Zappies X-Bow The Log
Skeleton Army Tesla Zappies X-Bow The Log
Skeleton Army Tesla Zappies X-Bow
Skeleton Army Tesla Zappies X-Bow The Log
Tesla Zappies Skeleton Army X-Bow
Tesla Zappies Skeleton Army X-Bow The Log
The Log Tesla Ice Golem Zappies
Tesla Zappies
Skeleton Army Tesla Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Ice Golem Zappies X-Bow
Tesla Ice Golem X-Bow The Log
Zappies Skeleton Army Ice Golem The Log
Skeleton Army Tesla Ice Golem Zappies X-Bow The Log
Tesla Zappies Skeleton Army
Tesla Ice Golem Zappies
Skeleton Army Tesla Ice Golem Zappies
Tesla Zappies Skeleton Army
Ice Golem Zappies Skeleton Army X-Bow The Log
Tesla Zappies Skeleton Army
Tesla Zappies
Skeleton Army The Log
Skeleton Army Tesla Ice Golem Zappies
Tesla Zappies Skeleton Army
Tesla Zappies Skeleton Army Ice Golem X-Bow The Log
Tesla Ice Golem Zappies The Log
Tesla
Tesla Zappies Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Ice Golem The Log
The Log
Ice Golem
The Log
X-Bow The Log Ice Golem
The Log X-Bow
X-Bow
X-Bow The Log
Ice Golem The Log
X-Bow
Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Ice Golem The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Ice Golem X-Bow
Zappies
X-Bow The Log
Zappies
The Log
Zappies Skeleton Army X-Bow
Zappies
The Log
The Log Ice Golem
Zappies The Log
Zappies
X-Bow The Log

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