My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Dark Prince Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Curse Inferno Dragon
Zap
Inferno Tower Goblin Curse Dark Prince Inferno Dragon
Barbarian Barrel
Tesla Inferno Tower Goblin Curse Dark Prince Giant Skeleton Ice Wizard
The Log
Goblin Curse Dark Prince Giant Skeleton
Earthquake
Tesla Inferno Tower
Arrows
Goblin Curse
Royal Delivery
Dark Prince Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Tesla Inferno Tower Ice Wizard Inferno Dragon
Poison
Inferno Tower Goblin Curse Ice Wizard
Lightning
Tesla Inferno Tower Dark Prince Ice Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse Dark Prince Giant Skeleton Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Ice Wizard Tesla Dark Prince Inferno Dragon Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse The Log Ice Wizard Tesla

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Inferno Tower
Goblin Curse
The Log
Dark Prince
Ice Wizard
Giant Skeleton
The Log Ice Wizard
The Log
Goblin Curse Giant Skeleton
Ice Wizard
Dark Prince Giant Skeleton
Inferno Dragon

Defense Synergies 2 12

Tesla
The Log Inferno Tower Dark Prince Inferno Dragon
Inferno Tower
The Log Tesla Dark Prince Ice Wizard
Goblin Curse
Dark Prince
Tesla Inferno Tower The Log Ice Wizard
Giant Skeleton
The Log Ice Wizard
The Log
Tesla Inferno Tower Dark Prince Giant Skeleton Ice Wizard Inferno Dragon
Ice Wizard
Inferno Tower Dark Prince Giant Skeleton The Log Inferno Dragon
Inferno Dragon
Tesla The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Inferno Tower The Log
Inferno Tower Inferno Dragon Tesla Goblin Curse Dark Prince The Log Ice Wizard
Tesla Inferno Tower Goblin Curse Dark Prince Giant Skeleton Ice Wizard Inferno Dragon
Tesla Inferno Tower Inferno Dragon Goblin Curse Dark Prince Ice Wizard
Dark Prince Giant Skeleton The Log
The Log Tesla Dark Prince Ice Wizard
Tesla Inferno Tower Inferno Dragon Goblin Curse Ice Wizard
Tesla Inferno Tower Giant Skeleton The Log
Tesla Inferno Tower Inferno Dragon Goblin Curse Ice Wizard
Tesla Inferno Tower Dark Prince Giant Skeleton Ice Wizard
Goblin Curse Ice Wizard Tesla Dark Prince Giant Skeleton The Log
Tesla Inferno Tower Inferno Dragon Goblin Curse Ice Wizard
Tesla Inferno Tower Goblin Curse Dark Prince Giant Skeleton The Log Ice Wizard
Tesla Goblin Curse Dark Prince The Log
Inferno Tower Inferno Dragon Tesla Goblin Curse
Inferno Tower Tesla Goblin Curse The Log Inferno Dragon
Tesla Inferno Tower Dark Prince
Tesla Dark Prince The Log Ice Wizard
The Log Tesla Goblin Curse Dark Prince Giant Skeleton Ice Wizard Inferno Dragon
Tesla Inferno Tower Goblin Curse Inferno Dragon
Dark Prince Tesla Goblin Curse Giant Skeleton The Log
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower Dark Prince Giant Skeleton
Tesla The Log Inferno Dragon
Giant Skeleton Inferno Tower Dark Prince The Log
Dark Prince Giant Skeleton Tesla Inferno Tower The Log
Inferno Tower Giant Skeleton Tesla Goblin Curse Dark Prince Inferno Dragon
Tesla Goblin Curse Ice Wizard
Dark Prince Tesla Inferno Tower Giant Skeleton Ice Wizard
Inferno Tower Giant Skeleton Tesla Goblin Curse Dark Prince Inferno Dragon
Giant Skeleton Inferno Tower Dark Prince The Log Inferno Dragon
Inferno Tower Tesla Goblin Curse Inferno Dragon
Inferno Dragon Tesla Inferno Tower Dark Prince Giant Skeleton
Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Tesla Inferno Tower Goblin Curse
Tesla Goblin Curse
Tesla Inferno Tower Dark Prince Giant Skeleton The Log Inferno Dragon
Tesla Inferno Tower Goblin Curse Dark Prince Giant Skeleton The Log Ice Wizard Inferno Dragon
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Goblin Curse The Log Ice Wizard
Giant Skeleton The Log
Dark Prince Giant Skeleton The Log
Goblin Curse Dark Prince The Log
Goblin Curse Ice Wizard
The Log
The Log Goblin Curse Ice Wizard
The Log
Dark Prince The Log
Goblin Curse
The Log
The Log
The Log
The Log
Dark Prince The Log
Goblin Curse The Log
Giant Skeleton The Log
The Log
The Log
Goblin Curse The Log Dark Prince Ice Wizard
Inferno Dragon
The Log Ice Wizard
The Log
Goblin Curse The Log
Goblin Curse Ice Wizard
The Log
Giant Skeleton
Goblin Curse The Log
Dark Prince
Goblin Curse Ice Wizard
The Log
Dark Prince
The Log
Giant Skeleton
Dark Prince
Giant Skeleton The Log
Dark Prince Giant Skeleton The Log
Inferno Dragon

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