My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Minion Goblin Demolisher Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher
Giant Snowball
Mega Minion Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Wizard
The Log
Firecracker Hog Rider Goblin Demolisher
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Hog Rider Goblin Demolisher Wizard
Fireball
Firecracker Tesla Mega Minion Hog Rider Wizard
Poison
Firecracker Mega Minion Wizard
Lightning
Tesla Mega Minion Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mega Minion Tesla Hog Rider Goblin Demolisher Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Mega Minion Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mega Minion Mega Knight
Tesla
Mega Minion
Firecracker Mega Knight
Hog Rider
Firecracker The Log Goblin Demolisher Wizard Mega Knight
Goblin Demolisher
Hog Rider
Wizard
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Firecracker Mega Minion Hog Rider Wizard The Log

Defense Synergies 2 12

Firecracker
The Log Tesla Mega Minion Mega Knight
Tesla
The Log Firecracker Mega Minion Wizard
Mega Minion
Firecracker Tesla Wizard The Log Mega Knight
Hog Rider
Goblin Demolisher
The Log
Wizard
Tesla Mega Minion The Log Mega Knight
The Log
Firecracker Tesla Mega Minion Goblin Demolisher Wizard Mega Knight
Mega Knight
Firecracker Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Mega Minion Goblin Demolisher Wizard The Log
Firecracker Tesla Mega Minion The Log Mega Knight
Tesla Mega Knight Mega Minion
Tesla Firecracker Mega Minion Mega Knight
Firecracker Goblin Demolisher The Log Mega Knight
The Log Firecracker Tesla Mega Minion Goblin Demolisher Mega Knight
Tesla Mega Minion Firecracker Wizard
Tesla The Log Mega Knight
Tesla
Firecracker Tesla Mega Knight
Firecracker Tesla Mega Minion Goblin Demolisher Wizard The Log Mega Knight
Tesla Mega Minion Firecracker Wizard
Tesla Mega Knight Wizard The Log
Wizard Mega Knight Firecracker Tesla Mega Minion Goblin Demolisher The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Wizard Mega Knight Firecracker
Tesla Mega Knight Firecracker Mega Minion Goblin Demolisher Wizard The Log
Wizard The Log Firecracker Tesla Mega Minion Goblin Demolisher Mega Knight
Tesla
Goblin Demolisher Wizard Mega Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Firecracker Tesla Mega Minion Wizard The Log Mega Knight
Mega Knight The Log
Mega Knight Tesla The Log
Tesla Mega Knight
Firecracker Wizard Tesla Goblin Demolisher
Tesla Mega Minion
Mega Knight Tesla
Mega Knight Firecracker Mega Minion The Log
Tesla Mega Minion
Mega Knight Tesla Mega Minion
Mega Knight The Log
Mega Knight Tesla Wizard
Wizard Firecracker Tesla Goblin Demolisher Mega Knight
Tesla Firecracker Mega Minion The Log
Mega Knight Firecracker Tesla Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker Goblin Demolisher The Log Mega Knight
Firecracker Wizard Mega Minion
Firecracker Goblin Demolisher Wizard The Log
The Log Firecracker Goblin Demolisher Wizard
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Demolisher Wizard The Log
Firecracker Goblin Demolisher Wizard The Log Mega Knight
Firecracker Mega Minion Goblin Demolisher Wizard The Log Mega Knight
Firecracker Goblin Demolisher Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker Goblin Demolisher The Log Wizard Mega Knight
Mega Minion
Firecracker The Log Wizard
Wizard The Log Mega Knight
Firecracker The Log
Firecracker Wizard
Firecracker Mega Minion Wizard
Mega Minion
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Firecracker Mega Minion Wizard
The Log
Firecracker Mega Minion Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Minion Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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