My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Night Witch
Giant Snowball
Mega Minion Royal Hogs Skeleton Army Night Witch
Zap
Royal Hogs Skeleton Army Night Witch
Barbarian Barrel
Tesla Royal Hogs Skeleton Army Magic Archer Night Witch
The Log
Royal Hogs Skeleton Army
Earthquake
Tesla Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army Night Witch
Royal Delivery
Mega Minion Royal Hogs Skeleton Army Magic Archer Night Witch
Fireball
Tesla Mega Minion Royal Hogs Skeleton Army Magic Archer Night Witch
Poison
Mega Minion Royal Hogs Skeleton Army Magic Archer Night Witch
Lightning
Tesla Mega Minion Magic Archer Night Witch
Rocket
Royal Hogs Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Skeleton Army Tesla Freeze Magic Archer Night Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Skeleton Army Tesla

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mega Minion
Royal Hogs
The Log Magic Archer
Skeleton Army
Freeze
The Log
Royal Hogs Magic Archer
Magic Archer
Royal Hogs The Log
Night Witch

Defense Synergies 1 14

Tesla
The Log Mega Minion Skeleton Army Magic Archer Night Witch
Mega Minion
Tesla Skeleton Army Freeze The Log Night Witch
Royal Hogs
Skeleton Army
Tesla Mega Minion Freeze The Log Magic Archer
Freeze
Mega Minion Skeleton Army
The Log
Tesla Mega Minion Skeleton Army Magic Archer Night Witch
Magic Archer
Tesla Skeleton Army The Log Night Witch
Night Witch
Tesla Mega Minion The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion The Log Magic Archer
Skeleton Army Tesla Mega Minion The Log Night Witch
Tesla Skeleton Army Mega Minion Freeze Night Witch
Tesla Skeleton Army Night Witch Mega Minion
Skeleton Army The Log
Skeleton Army Freeze The Log Tesla Mega Minion Magic Archer Night Witch
Tesla Mega Minion Freeze Magic Archer Night Witch
Tesla The Log Magic Archer
Tesla Skeleton Army Night Witch
Skeleton Army Tesla Night Witch
Skeleton Army Tesla Mega Minion Freeze The Log Magic Archer Night Witch
Tesla Mega Minion Magic Archer Night Witch
Tesla Skeleton Army Night Witch Freeze The Log
Skeleton Army Tesla Mega Minion Freeze The Log Magic Archer Night Witch
Skeleton Army Tesla
Skeleton Army Tesla Freeze The Log
Tesla Skeleton Army Night Witch
Tesla Mega Minion Skeleton Army The Log Magic Archer Night Witch
Freeze The Log Tesla Mega Minion Magic Archer
Tesla
Skeleton Army Tesla The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Tesla Mega Minion The Log Magic Archer
Skeleton Army The Log
Skeleton Army Tesla The Log Night Witch
Tesla Skeleton Army Night Witch
Tesla Freeze Magic Archer
Skeleton Army Tesla Mega Minion Night Witch
Tesla Skeleton Army
Freeze Mega Minion Skeleton Army The Log Magic Archer
Tesla Mega Minion Skeleton Army
Tesla Mega Minion
Skeleton Army The Log
Skeleton Army Tesla Night Witch
Tesla Skeleton Army Magic Archer
Tesla Skeleton Army Mega Minion Freeze The Log Magic Archer Night Witch
Tesla Mega Minion Freeze The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
The Log Magic Archer
The Log Magic Archer
Freeze The Log
The Log Magic Archer
Mega Minion Freeze Magic Archer
The Log Magic Archer
The Log Freeze Magic Archer
The Log
Night Witch
The Log Magic Archer
Magic Archer
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Freeze
Night Witch
Mega Minion The Log Magic Archer
The Log Magic Archer
The Log Magic Archer Night Witch
The Log
The Log
Freeze The Log Magic Archer
Mega Minion
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer Night Witch
Mega Minion Freeze
Mega Minion Night Witch
The Log Magic Archer Night Witch
Freeze Magic Archer
The Log Magic Archer
Skeleton Army Freeze Magic Archer Night Witch
Mega Minion Magic Archer
Freeze
The Log
Mega Minion Magic Archer
The Log Magic Archer
Mega Minion
Freeze The Log Magic Archer
Magic Archer
Freeze The Log Magic Archer

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