My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Bandit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Electro Dragon
Zap
Bandit
Barbarian Barrel
Tesla Bandit
The Log
Mini P.E.K.K.A Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Electro Dragon Bandit
Fireball
Tesla Electro Dragon Bandit
Poison
Electro Dragon
Lightning
Tesla Mini P.E.K.K.A Electro Dragon Bandit Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Tesla Mini P.E.K.K.A Freeze Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Tesla Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
The Log Mega Knight
Freeze
Electro Dragon
Mega Knight
The Log
Mini P.E.K.K.A Bandit Mega Knight
Bandit
The Log Mega Knight
Mega Knight
Mini P.E.K.K.A Electro Dragon The Log Bandit
Goblinstein

Defense Synergies 2 8

Tesla
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Tesla Freeze Electro Dragon
Freeze
Mini P.E.K.K.A Mega Knight
Electro Dragon
Mini P.E.K.K.A The Log
The Log
Tesla Mini P.E.K.K.A Electro Dragon Bandit Mega Knight
Bandit
The Log Mega Knight
Mega Knight
Freeze The Log Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon The Log
Mini P.E.K.K.A Tesla Electro Dragon The Log Bandit Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Freeze Electro Dragon Bandit
Tesla Mini P.E.K.K.A Electro Dragon Bandit Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Freeze The Log Tesla Electro Dragon Bandit Mega Knight
Tesla Freeze Electro Dragon
Tesla Electro Dragon The Log Bandit Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Bandit Mega Knight
Tesla Freeze Electro Dragon The Log Bandit Mega Knight
Tesla Electro Dragon
Tesla Mini P.E.K.K.A Mega Knight Freeze Electro Dragon The Log Bandit
Mega Knight Tesla Mini P.E.K.K.A Freeze Electro Dragon The Log
Mini P.E.K.K.A Tesla Bandit Mega Knight
Tesla Mini P.E.K.K.A Freeze The Log Bandit Mega Knight
Tesla Mega Knight Mini P.E.K.K.A Electro Dragon
Tesla Mega Knight Electro Dragon The Log Bandit
Freeze The Log Tesla Electro Dragon Bandit Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Tesla Mini P.E.K.K.A Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Bandit
Bandit Tesla Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Mega Knight Tesla The Log Bandit
Tesla Mini P.E.K.K.A Bandit Mega Knight
Tesla Freeze Electro Dragon
Mini P.E.K.K.A Tesla Bandit
Mini P.E.K.K.A Mega Knight Tesla
Freeze Electro Dragon Mega Knight Mini P.E.K.K.A The Log Bandit
Tesla
Mega Knight Tesla Mini P.E.K.K.A Electro Dragon
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Tesla Bandit
Tesla Electro Dragon Mega Knight
Tesla Electro Dragon Mini P.E.K.K.A Freeze The Log
Mega Knight Tesla Mini P.E.K.K.A Freeze Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Freeze The Log
The Log Mega Knight
Freeze Electro Dragon
The Log
The Log Freeze Electro Dragon
The Log Electro Dragon Bandit
Mini P.E.K.K.A Electro Dragon
Electro Dragon The Log Bandit
Electro Dragon
The Log Bandit
Freeze Electro Dragon Bandit
The Log
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon The Log Bandit Mega Knight
Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Electro Dragon The Log
Freeze The Log Electro Dragon Mega Knight
The Log Electro Dragon Bandit
Electro Dragon The Log Bandit Mega Knight
The Log Bandit
Electro Dragon
Electro Dragon Freeze
Mini P.E.K.K.A
Electro Dragon The Log Bandit Mega Knight
Freeze Electro Dragon
Mega Knight
The Log
Freeze Electro Dragon Bandit
Electro Dragon
Freeze
The Log
Mini P.E.K.K.A Electro Dragon Mega Knight
The Log Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Freeze The Log
Electro Dragon
Electro Dragon Freeze The Log Bandit Mega Knight
Electro Dragon Mega Knight

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