My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers
Giant Snowball
Bats Hog Rider Wall Breakers
Zap
Bats Wall Breakers
Barbarian Barrel
Tesla Wizard Wall Breakers
The Log
Mini P.E.K.K.A Hog Rider Wall Breakers
Earthquake
Tesla Hog Rider
Arrows
Bats Wall Breakers
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Wall Breakers P.E.K.K.A
Fireball
Tesla Hog Rider Wizard Wall Breakers
Poison
Bats Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Tesla Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers The Log Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Wall Breakers P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Hog Rider Wizard The Log
Hog Rider
Bats The Log Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Wall Breakers
Bats The Log
P.E.K.K.A
Bats Wizard The Log
The Log
Hog Rider Mini P.E.K.K.A Wall Breakers P.E.K.K.A

Defense Synergies 3 9

Bats
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla
The Log Bats Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
The Log Bats Tesla Wizard
Hog Rider
Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Wall Breakers
P.E.K.K.A
The Log Bats Wizard
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Bats Tesla The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats
Tesla Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bats Tesla
Bats Tesla Wizard
Tesla P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Mini P.E.K.K.A
Bats Tesla Wizard The Log
Tesla Bats Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Wizard The Log
Wizard Bats Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Wizard Bats Mini P.E.K.K.A P.E.K.K.A
Tesla Bats Wizard The Log
Wizard The Log Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Wizard Bats Tesla Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla P.E.K.K.A
Tesla Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Tesla Mini P.E.K.K.A
Wizard Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Bats Mini P.E.K.K.A The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tesla Wizard
Wizard Tesla
Tesla Bats Mini P.E.K.K.A P.E.K.K.A The Log
Bats Tesla Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard The Log
P.E.K.K.A
Wizard The Log
Bats
Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
P.E.K.K.A
Bats The Log
Bats
The Log
P.E.K.K.A
Wizard

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