My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Electro Spirit Goblin Gang Tesla Electro Wizard
The Log
Electro Spirit Goblin Gang Mini P.E.K.K.A Ram Rider
Earthquake
Goblin Gang Tesla
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Mini P.E.K.K.A Electro Wizard Ram Rider
Fireball
Goblin Gang Tesla Electro Wizard Ram Rider
Poison
Goblin Gang Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Earthquake Tesla Mini P.E.K.K.A Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Earthquake

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Goblin Gang
Mini P.E.K.K.A
Tesla
Earthquake
Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A
Goblin Gang Earthquake The Log Electro Wizard Ram Rider
The Log
Earthquake Mini P.E.K.K.A Ram Rider
Electro Wizard
Mini P.E.K.K.A Ram Rider
Ram Rider
Electro Spirit Earthquake Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 4 14

Electro Spirit
The Log Electro Wizard
Goblin Gang
Tesla Mini P.E.K.K.A The Log Electro Wizard
Tesla
Goblin Gang The Log Earthquake Mini P.E.K.K.A Electro Wizard
Earthquake
Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Goblin Gang Tesla Earthquake Ram Rider
The Log
Tesla Mini P.E.K.K.A Electro Spirit Goblin Gang Earthquake Electro Wizard Ram Rider
Electro Wizard
Mini P.E.K.K.A Electro Spirit Goblin Gang Tesla The Log Ram Rider
Ram Rider
Mini P.E.K.K.A The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla The Log Electro Wizard Ram Rider
Mini P.E.K.K.A Goblin Gang Tesla The Log Electro Wizard Ram Rider
Goblin Gang Tesla Mini P.E.K.K.A Ram Rider Electro Wizard
Tesla Mini P.E.K.K.A Goblin Gang Electro Wizard Ram Rider
Earthquake Mini P.E.K.K.A The Log
Goblin Gang The Log Electro Spirit Tesla Earthquake Electro Wizard
Tesla Electro Wizard Ram Rider Electro Spirit Goblin Gang
Earthquake Electro Spirit Tesla The Log Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Electro Spirit Tesla Earthquake The Log Ram Rider
Tesla Goblin Gang Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Goblin Gang Earthquake The Log Electro Wizard Ram Rider
Electro Spirit Goblin Gang Tesla Earthquake Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Mini P.E.K.K.A The Log Electro Wizard Ram Rider
Tesla Goblin Gang Mini P.E.K.K.A Electro Wizard
Tesla Electro Spirit Goblin Gang The Log Electro Wizard Ram Rider
Earthquake The Log Electro Spirit Tesla Electro Wizard Ram Rider
Mini P.E.K.K.A Tesla Electro Wizard Ram Rider
Goblin Gang Electro Spirit Tesla Earthquake Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla Electro Wizard
Electro Wizard Goblin Gang Tesla Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A The Log Electro Wizard Ram Rider
Goblin Gang Mini P.E.K.K.A Tesla The Log Electro Wizard Ram Rider
Goblin Gang Tesla Mini P.E.K.K.A Ram Rider
Electro Spirit Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Mini P.E.K.K.A Tesla Electro Wizard Ram Rider
Mini P.E.K.K.A Tesla
Electro Wizard Electro Spirit Mini P.E.K.K.A The Log
Goblin Gang Tesla
Tesla Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Tesla Ram Rider
Tesla
Goblin Gang Tesla Electro Wizard Electro Spirit Mini P.E.K.K.A The Log
Electro Spirit Tesla Earthquake Mini P.E.K.K.A The Log Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log Electro Wizard Ram Rider
Earthquake The Log
Earthquake The Log
Earthquake The Log
Electro Spirit Ram Rider
Earthquake The Log
Earthquake The Log Ram Rider
The Log Ram Rider
Goblin Gang Mini P.E.K.K.A Electro Wizard
Earthquake The Log Electro Wizard Ram Rider
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A The Log Electro Wizard
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Electro Spirit
The Log Earthquake Electro Wizard Ram Rider
The Log Ram Rider
The Log
Electro Wizard
Electro Wizard Electro Spirit
Mini P.E.K.K.A
Earthquake The Log
Electro Spirit Electro Wizard
Earthquake The Log
Earthquake Electro Wizard Electro Spirit Goblin Gang
Electro Wizard Ram Rider
The Log
Goblin Gang Mini P.E.K.K.A Electro Wizard
The Log Earthquake
Electro Spirit Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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