My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Inferno Dragon Night Witch
Zap
Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Tesla Skeleton Army Night Witch
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Inferno Dragon Night Witch
Fireball
Tesla Skeleton Army Inferno Dragon Night Witch
Poison
Skeleton Army Night Witch
Lightning
Tesla Mini P.E.K.K.A Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Poison Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Void Tesla Mini P.E.K.K.A Poison Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Void Tesla Mini P.E.K.K.A

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Golem
Skeleton Army
Void
Poison
Poison
Golem Void Night Witch
Golem
Poison Night Witch Mini P.E.K.K.A
Inferno Dragon
Night Witch
Golem Poison

Defense Synergies 0 8

Tesla
Mini P.E.K.K.A Skeleton Army Poison Inferno Dragon Night Witch
Mini P.E.K.K.A
Tesla Skeleton Army
Skeleton Army
Tesla Mini P.E.K.K.A Inferno Dragon
Void
Poison
Poison
Tesla Void
Golem
Inferno Dragon
Tesla Skeleton Army
Night Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Void
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tesla Night Witch
Tesla Mini P.E.K.K.A Skeleton Army Void Inferno Dragon Night Witch
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon Night Witch
Mini P.E.K.K.A Skeleton Army Poison
Skeleton Army Tesla Night Witch
Tesla Inferno Dragon Void Poison Night Witch
Tesla Void Poison
Tesla Mini P.E.K.K.A Inferno Dragon Skeleton Army Night Witch
Skeleton Army Tesla Mini P.E.K.K.A Night Witch
Skeleton Army Poison Tesla Night Witch
Tesla Inferno Dragon Poison Night Witch
Tesla Mini P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Tesla Mini P.E.K.K.A Poison Night Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tesla
Skeleton Army Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Skeleton Army Poison Night Witch
Tesla Skeleton Army Night Witch
Poison Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Skeleton Army Tesla Mini P.E.K.K.A Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Void
Void Poison Tesla Mini P.E.K.K.A Inferno Dragon
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Tesla Night Witch
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon Night Witch
Poison Tesla
Mini P.E.K.K.A Skeleton Army Tesla Void Night Witch
Mini P.E.K.K.A Tesla Skeleton Army Inferno Dragon
Void Mini P.E.K.K.A Skeleton Army Poison Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A
Skeleton Army Void Poison
Mini P.E.K.K.A Skeleton Army Tesla Night Witch
Tesla Skeleton Army
Tesla Skeleton Army Mini P.E.K.K.A Poison Inferno Dragon Night Witch
Poison Tesla Mini P.E.K.K.A Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison
Void Poison
Void Poison
Void Poison
Poison
Poison
Poison
Poison
Void Poison
Mini P.E.K.K.A Void Poison Night Witch
Void Poison
Void Poison
Poison Void
Void Poison
Poison
Poison
Poison
Poison
Mini P.E.K.K.A Night Witch
Void Mini P.E.K.K.A Poison
Void Poison
Void Poison Night Witch
Void Poison
Void
Void Poison
Poison
Inferno Dragon
Void Poison
Void Poison
Void Poison
Poison Void Night Witch
Void Poison
Mini P.E.K.K.A Void Night Witch
Void Poison Night Witch
Void Poison
Poison
Skeleton Army Void Night Witch
Poison
Void Poison Mini P.E.K.K.A
Poison
Void Poison
Poison
Void Poison
Void Poison
Inferno Dragon
Void
Void

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