My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Valkyrie Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Tesla Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Tesla Mini P.E.K.K.A Valkyrie Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Tesla Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Valkyrie The Log Electro Wizard
Valkyrie
Goblin Barrel Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Goblin Barrel
Valkyrie P.E.K.K.A
P.E.K.K.A
Electro Wizard Valkyrie Goblin Barrel The Log
The Log
Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Goblinstein

Defense Synergies 4 9

Tesla
The Log Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Tesla Valkyrie
Valkyrie
Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Valkyrie Electro Wizard
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Valkyrie The Log Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
The Log Tesla Valkyrie Electro Wizard
Tesla Electro Wizard
Tesla Valkyrie P.E.K.K.A The Log Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Tesla The Log
Tesla Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Tesla Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Tesla Valkyrie The Log Electro Wizard
Valkyrie The Log Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Valkyrie Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla P.E.K.K.A Electro Wizard
Electro Wizard Tesla Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Tesla Mini P.E.K.K.A Valkyrie
Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Valkyrie
Tesla Valkyrie
Tesla Electro Wizard Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Valkyrie Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
The Log
The Log
The Log
Mini P.E.K.K.A Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard
Electro Wizard
The Log
Mini P.E.K.K.A Valkyrie Electro Wizard
The Log
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A

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