My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Zap
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Wall Breakers Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Tesla Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Barrel Skeleton Army Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Mega Knight
Wall Breakers
Mega Knight
Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Wall Breakers Goblin Barrel

Defense Synergies 0 9

Tesla
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Mini P.E.K.K.A
Tesla Skeleton Army Freeze
Wall Breakers
Goblin Barrel
Skeleton Army
Tesla Mini P.E.K.K.A Freeze Inferno Dragon
Freeze
Mini P.E.K.K.A Skeleton Army Mega Knight
Inferno Dragon
Tesla Skeleton Army Mega Knight
Mega Knight
Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tesla Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Freeze Inferno Dragon
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Freeze Tesla Mega Knight
Tesla Inferno Dragon Freeze
Tesla Mega Knight
Tesla Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A Mega Knight
Skeleton Army Tesla Freeze Mega Knight
Tesla Inferno Dragon
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Freeze
Skeleton Army Mega Knight Tesla Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tesla Mega Knight
Skeleton Army Tesla Mini P.E.K.K.A Freeze Inferno Dragon Mega Knight
Tesla Mega Knight Mini P.E.K.K.A Skeleton Army
Tesla Mega Knight Skeleton Army
Freeze Tesla Inferno Dragon Mega Knight
Mini P.E.K.K.A Tesla Inferno Dragon
Skeleton Army Mega Knight Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Tesla Freeze
Mini P.E.K.K.A Skeleton Army Tesla
Mini P.E.K.K.A Mega Knight Tesla Skeleton Army Inferno Dragon
Freeze Mega Knight Mini P.E.K.K.A Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Tesla Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Mini P.E.K.K.A Freeze Inferno Dragon
Mega Knight Tesla Mini P.E.K.K.A Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Mega Knight
Freeze
Freeze
Mini P.E.K.K.A
Freeze
Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight
Mega Knight
Freeze Mega Knight
Inferno Dragon
Mega Knight
Freeze
Mini P.E.K.K.A
Mega Knight
Freeze
Mega Knight
Skeleton Army Freeze
Freeze
Mini P.E.K.K.A Mega Knight
Mega Knight
Freeze
Freeze Mega Knight

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